Re: What you're passionate about in #4... I think I should be banned from inventing more imaginary breeds of dog, breed history, and sports to go with them. Really. I've got them in ALL my stories. :P
I think Tolkien has stories/language in most of his stories. Even Farmer Giles of Ham plays vocabulary games. But yes, it's good to branch out sometimes.
#5 is so very true. One of my recent short stories tried to do too many things at once, and thus did only half of them well. I think once I go back and edit out a major plot thread, it'll flow more smoothly.
I have heard people say that short stories have less inherent depth, but I think more of the problem is that they just try to cram in too much. Enough depth to suit the form would work better than trying to trim down a longer concept.
I find it's basically plot I have to trim; I can only do justice to so many plot threads in three thousand words. I can hint at great depth and complexity to the society, but only so much can be going on, or it gets cluttered.
In my novels, I tend to have the opposite problem; you need a certain amount of plot to keep things tangled up and interesting, or the whole thing starts feeling thin, no matter how well-developed the world around it might be. This I find more difficult to fix. It's always easier to trim some plot threads out than elegantly graft them in.
You're welcome. I'm really not trying to bash authors who need to know a lot about their world before jumping in; I've just had too many friends who never wrote a thing because they kept tinkering (and I've done that myself with some worlds).
With Melted Cheese!digoraccoonJuly 18 2006, 23:43:38 UTC
A lot of great points, especially about #1. Totally agree on the need to have the characters show what they can do before pulling it out of their pocket at the end. Even with villians I think it's nice to know what they got, something that can make you worried for the protagonist ("Oh no, but how will he survive against the witch's golem?"). :)
Re: With Melted Cheese!limyaaelJuly 19 2006, 00:00:14 UTC
Ker-zactly. If there's some ancient obscure law allowing the hero to escape because he can be tried by combat instead of before a jury, fine, but mention that as an option please.
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In my novels, I tend to have the opposite problem; you need a certain amount of plot to keep things tangled up and interesting, or the whole thing starts feeling thin, no matter how well-developed the world around it might be. This I find more difficult to fix. It's always easier to trim some plot threads out than elegantly graft them in.
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