The past days were nothing exceptional: bickering, arguing, working. Luke was kicked out by his then-girlfriend, and nobody was surprised
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Connor opens the door to Annabelle's room: he left the woman tied up, rolled into a blanket that is tied too, and gagged. That way, she can not reach anything with two layers of blanket covering her.
He indicates the packaged psycho on the floor "There." Being so close to the psycho makes him feel slightly nauseous. "We might need Security to take her out of Milliways. Or give a long explanation if people see us hauling her.
Connor does not want to 'touch' Alice again, but the faster they get there, the faster Annabelle will be free, so... a violet glow wraps around the psycho, and she feels lighter to the people carrying her.
"...wasn't me." Considering how often Claudia pokes at things, she wanted to go on the record, this once. (And she's definitely not arguing with this being a little easier.)
Alice has heard about the Dark Vault, and it is the very last place she wants to be.
The odds of a fortuitous accident happening once she's in there are slim to none. Even the destruction of the Warehouse might not end her imprisonment!
Alice keeps struggling futilely against her bonds and the telekinetic grip.
"Hang on..." Artie lets go of Alice so he can enter a long, complicated code into the touchpad next to the vault door.
The door hisses open, revealing a darkened space with various strange objects set on pedestals, lit by violet spotlights from somewhere above. The walls are invisible, hidden in the dark.
"Stay out from under the lights," Artie instructs, "and don't touch anything."
For once in Claudia's life, she's not planning to touch anything. Maybe read all the signs once they've got Alice squared away, but touch things? She gets in enough trouble messing with the things that aren't in Super Lockdown Mode. (Besides which, thiiiiiis is kinda creepy.) "Which way's the mirror?"
"Follow me--" Artie leads the way through the Vault, winding his way carefully around the pools of light on the floor. Keeping Alice out of the light is slightly trickier, though.
He indicates the packaged psycho on the floor "There." Being so close to the psycho makes him feel slightly nauseous. "We might need Security to take her out of Milliways. Or give a long explanation if people see us hauling her.
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Alice is certainly banging herself up quite a bit in her increasingly frantic efforts to get free.
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"...what was that?"
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Considering how often Claudia pokes at things, she wanted to go on the record, this once. (And she's definitely not arguing with this being a little easier.)
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The odds of a fortuitous accident happening once she's in there are slim to none. Even the destruction of the Warehouse might not end her imprisonment!
Alice keeps struggling futilely against her bonds and the telekinetic grip.
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"Must be a nice trick, when you're at home," she says.
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He will stop lifting Alice as they get to the vault, and the woman's weight returns.
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The door hisses open, revealing a darkened space with various strange objects set on pedestals, lit by violet spotlights from somewhere above. The walls are invisible, hidden in the dark.
"Stay out from under the lights," Artie instructs, "and don't touch anything."
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(Besides which, thiiiiiis is kinda creepy.)
"Which way's the mirror?"
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