Group World Creation: Post-Mortem

Sep 07, 2008 21:02

My last D&D 3.5 game ended with a TPK (total party kill for the non-gamers who actually read my blog), because our gamemaster didn't realize how powerful the enemy was from the published adventure. That lone monster wiped the floor with us ( Read more... )

d&d, gaming, role-playing, dungeons and dragons

Leave a comment

Comments 3

cczernia September 20 2008, 04:29:58 UTC
I did something similar with the D&D kids. We were running "Keep of Shadowfell" and by the fifth session they were board with it.

So, I decided to let them create the world. I decided each player could come up with an aspect of the setting. They got real into it.

They came up with a city called "York." The government recently fell and there are three factions trying to gain power. There is also an underground cult. It is always cool if you can get the players to do your job for you :)

Reply

lead_sponge September 22 2008, 17:52:02 UTC
I have started reading D&D a bit further and I have realized it really is intended to run dungeon crawls and that is about it. With the guidelines in the DMG about how many magic items to give out and so on.

Reply

cczernia September 27 2008, 15:11:24 UTC
This is true. The game would be extremely difficult to run off the grid. Which if funny because Erik's D&D game is mostly politics. We could basically cut out the tiny section of skills and use that to run the game.

Reply


Leave a comment

Up