JULY PORT (7/22-7/25) Info post!

Jul 06, 2010 11:27

THIS IS NOT A PLOTTING POST. This port is going to require a LOT of information up front, so we're giving you the basic setting first, plotting post with your Warden and Inmate objectives later.

Okay, come sometime after the next sorting, the Barge is going to do its "usual" thing when it wants to stop into port -- which is that something ( Read more... )

port, mod note

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Comments 34

nuclear_ted July 6 2010, 21:33:01 UTC
I too would like to know about powers! While depowering all, similar to the zombie port, seems likely, I has a suggestion! How about depowering only Wardens while Inmates have... maybe slightly-above-Inmate-levels. If that makes sense! :D

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gimmethemap July 6 2010, 21:57:23 UTC
Basically? If you're a Warden that's disappeared, you have no powers -- or what is going to be happening to you while the Inmates are working on you will addle you to the point of being unable to use them.

Inmates will stay at their regular level. Unsorted Wardens stay as they are.

EDIT: ALSO NOTE this part is not set in stone. This may change. We don't want anybody ninjaing through a plot that's supposed to build character.

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wandthief July 6 2010, 22:32:45 UTC
So what happens if the inmate doesn't wish to find their warden and return to the Barge? Is there an incentive for them to do so?

Just asking because I'm sure not every inmate is that co-operative. XD And I'm sure not all would be scared of a spooky house with murders and ghosts.

(Heh. I remember when I saw this movie at the cinema there was only myself and a friend there. Was amusing.)

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bob_fraser_snr July 6 2010, 22:55:27 UTC
I believe the Admiral is going to make it out that if you don't get back (which is something you only do with your warden), he's going to leave you there to die.

Whether that's still not enough...

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wandthief July 6 2010, 22:58:42 UTC
I've seen a number on inmates express that they'd rather be dead than on the Barge.

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bob_fraser_snr July 6 2010, 23:03:26 UTC
Hence the ellipsis. Although expression is one thing, being forced into it is another.

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christ_onabike July 6 2010, 23:20:03 UTC
Okay. A minor quick question of... something. Because I had a thought about Swing and weapons, so I wanted to check on... plausibility scales before I started working this out. Also, if anyone with Disc knowledge would like to tell me this is stupid, have at. It's possibly only half thought through, hence not a plot idea, just a question.

BASICALLY, the only time a gun (or variant thereof) ended up on the Disc, it had all sorts of magical powers, because that's how the Disc works. Which is why I said I'd never let Swing get his hands on a gun, no matter what: but. I'd be interested to know if it's plausible to give him a weaker effect of the Gonne by putting a regular ol' gun in his hands. I get that it ain't a magical gun or anything, but a power trip off the gun might do him some good. This is... mildly complicated as an idea, so before I try to figure out how to work it, can I get a 'would this make some sense/work?'?

sorry if this is made of fail.

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christ_onabike July 6 2010, 23:21:14 UTC
By a weaker effect - I mean a power trip of sorts. Damn, how did I not say that?

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amagicalmystery July 7 2010, 02:50:32 UTC
This looks so amazing. SO MUCH.

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brokenweapon July 8 2010, 15:47:54 UTC
THIS LOOKS SWEET AS HELL.

I will be missing half of it due to FLYING TO FLORIDA, but IT LOOKS SWEET AS HELL

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