THIS IS NOT A PLOTTING POST. This port is going to require a LOT of information up front, so we're giving you the basic setting first, plotting post with your Warden and Inmate objectives later.
Okay, come sometime after the next sorting, the Barge is going to do its "usual" thing when it wants to stop into port -- which is that something
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Inmates will stay at their regular level. Unsorted Wardens stay as they are.
EDIT: ALSO NOTE this part is not set in stone. This may change. We don't want anybody ninjaing through a plot that's supposed to build character.
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Just asking because I'm sure not every inmate is that co-operative. XD And I'm sure not all would be scared of a spooky house with murders and ghosts.
(Heh. I remember when I saw this movie at the cinema there was only myself and a friend there. Was amusing.)
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Whether that's still not enough...
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BASICALLY, the only time a gun (or variant thereof) ended up on the Disc, it had all sorts of magical powers, because that's how the Disc works. Which is why I said I'd never let Swing get his hands on a gun, no matter what: but. I'd be interested to know if it's plausible to give him a weaker effect of the Gonne by putting a regular ol' gun in his hands. I get that it ain't a magical gun or anything, but a power trip off the gun might do him some good. This is... mildly complicated as an idea, so before I try to figure out how to work it, can I get a 'would this make some sense/work?'?
sorry if this is made of fail.
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I will be missing half of it due to FLYING TO FLORIDA, but IT LOOKS SWEET AS HELL
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