ALSDKFJALSDKJLAKSJDF ARE YOU SHITTING ME

Jan 04, 2009 00:47

WTF WTF PERSONA 4 AHAHAHAHAHA I SO TOTALLY FUCKING CALLED THAT BEFORE I EVEN STARTED THE GAME

Spoilers up to March 20 - pre-true-ending )

reaction shots, omg squee, persona 4

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lassarina January 4 2009, 16:32:39 UTC
I'm an obsessive completionist, what can I say? :)

It's actually one of the things that annoys me about Achievements on XBOX Live. Lost Odyssey did achievements in what I consider to be the perfect way: half of them just for completing the game; the rest, while challenging, are not so arcane and abstruse as to be idiotic (except that last optional boss in the DLC pack but WE'RE NOT TALKING ABOUT THAT.) Infinite Undiscovery, on the other hand, has epically fucktarded achievements and I am so angry that story is held hostage to higher difficulty levels. But that's a rant for a future post.

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lassarina January 4 2009, 16:34:42 UTC
And actually re: the extra endings, in SMT games it's really not hard to drop saves right before each one; Persona 3 had one ending fork on December 30 that was really blatantly obvious as to being an ending fork. Persona 4 has 3 ending forks, and they're all at the very end of the game, so it's not like I'd have to replay mass chunks of the game to get them all.

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sgreenwell January 5 2009, 01:25:35 UTC
I'm not crazy about the "true" ending because it's straight out of Scooby Doo. "Wow, the ghost is really Mr. Withers, the guy who lives at the haunted amusement park!" By making it such a random, barely-there character, it lessens the end impact of the game. I have the same gripe with FF2 - both it and P4 are great games, but it lessens the games just a bit when the end bosses come out of nowhere.

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lassarina January 5 2009, 02:11:56 UTC
That's one of my pet peeves as well, although in this specific case to me it did not come out of nowhere - but I can see where you might be blindsided by it if you are not an epic mythology nerd who is painfully suspicious of everything, like I am.

I agree that FF2 had that issue in spades, and I actually have bigger gripes with FF9's implementation of the same scheme than I do P4's.

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sgreenwell January 5 2009, 02:55:09 UTC
The thing is, the true villain is LITERALLY in the game for about 30 seconds at the beginning, and doesn't betray herself during the few times you can talk to her during rainy days (I think it's the same attendant). The game would have had more impact if it was, say, the main character's evil shadow that did the original murders.

Ugh, FF9 was just horrid all-around, so I had forgotten about the "gotcha!" ending in that one.

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lassarina January 5 2009, 02:58:04 UTC
Well, I haven't seen the actual true ending yet, so obviously I may have a slightly different reaction after tonight, but I like the idea of your shadow having done the murders, and that was my original suspicion when I leapt to the Izanami conclusion.

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