I love the structure that the virtues added to the Ultima system (my reference is Ultima IV, V, and VI): the classes, the towns, the attributes, and later the villains--the Shadowlords and the Guardian. Ultima IV (which is what Quest of the Avatar is closest to) was hard because of how strictly you had to follow the virtues. Ultima V was more fun because apparently once you were the Avatar you could steal crops for food here and there or gank a fool and you could do penance to make up for it pretty easily.
But I think of the Ultimas as the best early RPGs pretty much because of what the virtues bring to the game.
See, I thought *all* the Ultima games had the NES style. Imagine my shock when it turned out that it was the bastard child. Probably why I reviewed them for the NES, and not on a PC or whatever.
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But I think of the Ultimas as the best early RPGs pretty much because of what the virtues bring to the game.
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