Suggestions/Concerns Unscreened

Nov 27, 2010 00:42

Post any questions/suggestions/corncerns you have with the game here. This is the unscreened comment post, so anyone will be able to see what you ask.

!suggestions, !unscreened

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Comments 9

onitroll December 29 2010, 09:18:20 UTC
Okay, I have two QUESTIONS. Originally I wanted to put it to the FAQ page but this seems to be a better place!

1)Keyblades. One potential character I could apply would be best, concept wise, with a bladed weapon. However, it wouldn't be a sword, but a naginata. Would that be allowed? In this case, the blade could have stars over it, and end in a slightly "bearded" fashion similar to a key. Basically, it'd be like the long key in this picture, while most keyblades would be more like the normal keys ( ... )

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key_masters December 29 2010, 18:14:30 UTC
1.) Yeah, that's fine. The more important thing is that it's a single weapon, not two separate blades.

2.) As for this, I'd have to say that the history section doesn't have to be as detailed (and the setting can be disregarded), however there is a chance that we may need to ask you to expand the history if we don't feel it's enough.

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(The comment has been removed)

key_masters January 23 2011, 20:35:16 UTC
Hi. It's no problem at all.

1.) Yes. That's completely fine. In fact, currently we already have 2 such characters in the game right now, Joshua Preston from Bliss Stage and Heather Mason from Silent Hill 3. So that's perfectly fine.

2.) As for the instructors, that'd depend on the character, but in general there shouldn't be much problems with one of the teachers essentially being a hard-ass with the students, even if they don't have a keyblade. After all, look at Yen Sid. ^^

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blindfolds March 6 2011, 17:46:14 UTC
Hello! Sorry to intrude, but we have a fandom in common. I was wondering if you'd like to affiliate with kingdomdressing?

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key_masters March 10 2011, 03:46:28 UTC
Yeah, that seems like it's something both of us would be fine with.

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northernimpact March 10 2011, 03:29:22 UTC
Hi, this one is a fandom-specific one, so I'll throw it here.

In Inazuma Eleven, most of the characters have special techniques, which has been generally just subbed/translated as Hissatsu techniques (Hissatsu, IIRC, literally meaning "sure-kill"). The animations for these has made most of, if not all of the fandom refer to it as Magic Soccer. Here's a clip for example of what the animation looks like and why we might call it magic soccer ( ... )

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key_masters March 10 2011, 04:07:42 UTC
I'd have to say that by looking at the clip in question, that the Hissatsu techniques themselves would just be normal techniques. However, the characters would be allowed to utilize magic to utilize techniques based on what was shown there, as unless it's stated by the canon itself, all of the characters are able to have some potential with magic.

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northernimpact March 10 2011, 04:28:00 UTC
Could you define what it means by "some potential with magic" and the criteria for it? So far, what I've gotten from that, is that it's up to the mun. It's the kind of thing that varies between muns even if they have the same character. For example, maybe one player of character X says they have magic, but then drop. A second player picks up character X and say that they don't.

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key_masters March 10 2011, 05:39:42 UTC
Actually, the way you've gathered is pretty much correct. Sorry that wasn't clear. The character's potential with magic, unless otherwise stated in his or her canon explicitly, would be up to the mun.

For example of characters who wouldn't be able to use magic, take the ESPers in To Aru Majutsu no Index/Kajaku no Railgun. They're explicitly unable to use magic in the setting, or they'll die (with one notable exception).

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