RE: Shepard's death, I don't think that it is completely necessary for the plot, but appropriate if s/he'd gone out doing something worthwhile, and/or if it made sense to require it in the setup. A lot of my favorite games like FFX, Tales of the Abyss, and Persona 3 end with the protagonist dying to achieve some goal, but generally they have actually managed to achieve said goal without causing further damage.
The reason I think ME3's ending feels like a defeat instead of a victory is that the protagonist dies and the galaxy is still kind of screwed up anyway, and it's all done at the behest of the godkid with no agency from the protagonist, making it feel kind of cheap, as though they'd just given up somehow. Also that bit that implies s/he survived in Destroy with 4k EMS is baffling.
Well also they don't establish a) the need to blow everything up or b) the need for Shepard to die. I mean, presumably the god-kid could have done whatever he wanted without Shepard, right? So the actual sacrifice is sort of pointless.
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The reason I think ME3's ending feels like a defeat instead of a victory is that the protagonist dies and the galaxy is still kind of screwed up anyway, and it's all done at the behest of the godkid with no agency from the protagonist, making it feel kind of cheap, as though they'd just given up somehow. Also that bit that implies s/he survived in Destroy with 4k EMS is baffling.
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