Kes: Note how the article on accessibility in Second Life unpacks assumptions about who is playing MMOs and thereby adding some more questions to the connection between online personae and identity, particularly in relation to feeling included within or excluded from communities. These questions are becoming more important as other sorts of social
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One minor quibble with the quoted article: there aren't really facial expressions in Second Life. One's avatar can be made to have a facial expression, but it's very awkward, so mostly the avatars cycle through stances and facial expression with no basis in what is being said/expressed.
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This may not be true for Second Life, though I'd be interested to know.
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Someone who wanted to get around in a wheelchair or on crutches could likewise make those things. I sometimes wear my own adaptive technology in Second Life, even though in SL, I don't need it! (That being glasses; I'm 20/400+ without.)
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Jesse the K
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