I'm guilty of behaving like the third example. I joined WoW when it first started. I was patient with new players for years. But a year or two ago I just stopped caring. I got so sick of dealing with fixing the same mistakes for people over and over again. I'm more patient with friends getting into the game; but that patience can run out if they're exceptionally ignorant. I guess I just don't have the tolerance for it anymore... but to be clear, I never grief noob players or intentionally make them feel bad!
Maybe it's just me but I think MMO communities have gotten more toxic as the games get more 'user-friendly'. I started out with EQ over a decade ago and remember the in-game community being much nicer than the communities of games like WoW. Even when I decided to poke into EQ again a couple years ago, the community still seemed better than the average WoW crowd. Granted I almost never visit their forums
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^ what Azymyth said. I've considered World of Warcraft to be the AOL of the MMO world. It was fun at first because you could solo to the cap and you get nearly anyone to play it with you, but that doesn't promote the best sort of community in the long run.
It was very similar in the reclusive, largely by-gone world of MUCKs. The really "-hard" ones, with RP test requirements and full immersion, tended to produce more open and helpful (albeit, smaller) communities than the "anything goes" places did.
With the sheer number of people who play WoW, yes, there are assholes. But I still assert that the people in your guild are bigger assholes than I've ever seen in WoW.
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It was very similar in the reclusive, largely by-gone world of MUCKs. The really "-hard" ones, with RP test requirements and full immersion, tended to produce more open and helpful (albeit, smaller) communities than the "anything goes" places did.
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