Battle Guide

Nov 01, 2011 22:26

Battle Guide

Whether it is as harmless as a spar or as dangerous as a fight to the death, the likelihood of battle happening is very high in Kannagara.

What is most important about writing battle logs is respect -- not just for the other player you are writing with, but also for the game, the character you are playing, and for the canon.

We have a zero-tolerance policy on any kind of metagaming or godmoding by:

1. Not having your character take any kind of hits if the character they are fighting against does have a very high likelihood of landing at least one hit. For example, if you are roleplaying a character who quite often will get up close and personal in hand-to-hand combat scenes, against an opponent who has faster reflexes than your character, chances are that your character will get hit. The only exception to this rule is if your character's abilities include any kind of natural force field or barrier or teleportation ability.

2. Landing a hit on another player's character without talking to the player about it first. Generally, when you are writing battle scenes, what is important is to write the intent. Have your character lash out a punch or an attack towards another character -- but do not write if it hits or not without permission. The other player should determine whether or not the blow should strike, or the two of you should talk about this to discuss if it does. Players are not allowed to simply decide that their character will beat up another without the player's permission.

3. Killing a player's character without player permission and moderator permission. Don't do it. It's just not allowed.

4. Giving your character skills, abilities, or battle traits that they do not canonically have or did not develop in game. If we see that you give a character who normally fights with hand-to-hand combat, some kind of magical abilities they are not supposed to have, or if we notice that you are having a character fight in a way that the character never canonically fights in, you can expect to hear from the moderators. We expect that you are going to respect your character's abilities and the canon from which you are pulling your character from. It is not fair to other players if you level up your character with skills they don't have.

5. Not taking your opponent's skills into consideration. Keep in mind that there will be very powerful characters in this game -- some far more powerful than others. Some characters have abilities that few characters have the ability to block or defend. It is important that if you are up against a character like this that you take your blows. Defeat is something that is natural, should, and can happen.

Many players enjoy the spontaneity of battle scenes and dislike having to plot out battle points; however, sometimes this may be more advantageous in complicated scenes. We encourage communicating with the other player either through e-mail or IM to plan out the scene for the best impact, and to decrease any likelihood of accidentally metagaming or godmoding.

The key to good battle scenes is good communication and respect for each other. And remember -- it's just a game! It's okay for your character to lose.
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