Enmity Table (Damage Dealt 2)

Aug 10, 1986 20:55


The amount of Cumulative Enmity (CE) and Volatile Enmity (VE) generated by dealing damage to an enemy follows the following 2 formulas.

[ CE ]  =  [ CE Modifier ] x [ Damage Dealt ]

[ VE ]  =  [ VE Modifier ] x [ Damage Dealt ]

*  The [CE Modifier] and [VE Modifier] vary with the level of the enemy target, not the level of the attacker.

*  The source of damage, whether this be magic, melee, or WS does not affect enmity generated.

*  Round all final values down.

*  CE generated by damage can be rounded down to 0 CE.

*  Some attacks such as Bio generate damage, but have static CE and VE and do not follow this formula.

The table below shows the modifiers at all levels; both simplified (rounded) and exact modifier values are given.




Precise Formula:

[ CE Modifier ] = 80 / { floor( 31 * [ Level ] / 50 ) + 6 }

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Target
LevelCE Modifier (Simple)VE Modifer (Simple)CE Modifier
(Exact)VE Modifier (Exact)     761.509
4.5380 / 53240 / 53771.5094.5380 / 53240 / 53781.4814.4480 / 54240 / 54791.4814.4480 / 54240 / 54801.4554.3680 / 55240 / 55     811.4294.2980 / 56240 / 56821.4294.2980 / 56240 / 56831.4044.2180 / 57240 / 57841.3794.1480 / 58240 / 58851.3794.1480 / 58240 / 58     861.3564.0780 / 59240 / 59871.3564.0780 / 59240 / 59881.3334.0080 / 60240 / 60891.3113.9380 / 61240 / 61901.3113.9380 / 61240 / 61     911.2903.8780 / 62240 / 62921.2703.8180 / 63240 / 63931.2703.8180 / 63240 / 63941.2503.7580 / 64240 / 64951.2503.7580 / 64240 / 64      View Modifiers for Enemies Level -1 to 75
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enmity testing!

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