Enmity Table (RNG)

Jun 17, 1986 01:58

Job AbilityCEVELevelMPCasting
(sec)      Eagle Eye Shot-- D ---- D --100.00Sharpshot1600100.00Scavenge1801000.00Camouflage *1802000.00Barrage16003000.00Shadowbind18004000.00Velocity Shot13004500.00Unlimited Shot13005100.00Flashy Shot **1300M00.00Stealth Shot ***1300M00.00 Double Shot     79 0 0.00

Weapon SkillCEVELevelMPCasting
(sec)      Coronach  **** *****
80240Relic 00.00Namas Arrow ****160480Relic00.00

* Camouflage - grants a -25 enmity bonus when the status is activate.

** Flashy Shot - Still testing

*** Stealth Shot - grants a reduction in enmity for the next attack.  The amount of enmity reduction starts at -10% with 1 merit and -50% with 5 merits.  This type of reduction is not the same as +/- enmity from gear, and is both capped and calculated separately.  See here for details.

**** Coronach and Namas Arrow - the amount of enmity generated by these 2 weapon skills (obtained through Relic Weapons) is static and does not follow the damage formulas.  This is assuming the WS does not miss; a miss results in the same effect as a normal WS (0CE/0VE)

***** Coronach - the aftermath effect of using this relic WS is equivalent to -20 enmity; this effect is added to the enmity enhancements from merits and gear.  TP when fired affects the duration, not the potency of the - enmity effect.  Thanks to Vodou from BG for testing.

Back to Enmity Table
_______________________________________________________________________________________

_______________________________________________________________________________________

enmity testing!

Previous post Next post
Up