Job AbilityCEVELevelMPCasting
(sec) Eagle Eye Shot-- D ---- D --100.00Sharpshot1600100.00Scavenge1801000.00Camouflage *1802000.00Barrage16003000.00Shadowbind18004000.00Velocity Shot13004500.00Unlimited Shot13005100.00Flashy Shot **1300M00.00Stealth Shot ***1300M00.00 Double Shot 79 0 0.00
Weapon SkillCEVELevelMPCasting
(sec) Coronach **** *****
80240Relic 00.00Namas Arrow ****160480Relic00.00
* Camouflage - grants a -25 enmity bonus when the status is activate.
** Flashy Shot - Still testing
*** Stealth Shot - grants a reduction in enmity for the next attack. The amount of enmity reduction starts at -10% with 1 merit and -50% with 5 merits. This type of reduction is not the same as +/- enmity from gear, and is both capped and calculated separately. See
here for details.
**** Coronach and Namas Arrow - the amount of enmity generated by these 2 weapon skills (obtained through Relic Weapons) is static and does not follow the damage formulas. This is assuming the WS does not miss; a miss results in the same effect as a normal WS (0CE/0VE)
***** Coronach - the aftermath effect of using this relic WS is equivalent to -20 enmity; this effect is added to the enmity enhancements from merits and gear. TP when fired affects the duration, not the potency of the - enmity effect. Thanks to Vodou from BG for testing.
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