Enmity Testing (Part VI)

Nov 19, 2007 21:59


Overview

There are only 2 tests in this section; however, they are pretty important, so I've decided to go ahead and post them seperately.  After this section, we will have essentially found most of the basic concepts of Enmity other than Cure, Damage Taken, and Damage Dealt.  We're already starting on that data with the help of some other groups; ( Read more... )

enmity testing!

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Comments 31

aesthetik_dekay November 20 2007, 06:04:31 UTC
No drama thread of the day!?!?

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kanican November 20 2007, 06:25:50 UTC
I didn't think people read those lol...

I'll edit one in, you're like the 5th person to already mention it :(

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aesthetik_dekay November 20 2007, 06:30:02 UTC
I usually look at those before the rest haha. Like the picture of the day..and drama thread...and w/e else you usually put!

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fringe distance anonymous November 20 2007, 08:15:43 UTC
some test on fringe distance vs some NM would be cool :D I'll pay more attention to stuff like that and post. I think kirin has a greater than 30' i went to 40 or so and cure IV myself and it came after me, coudl be coincidence though!

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Re: fringe distance kanican November 20 2007, 08:33:02 UTC
I can try that, but keep in mind, just because it goes after you does not mean you necessarily gained hate. You could have been high on the list to begin with and people above you dropped down.

25' does seem a bit low basd on experience with some kited fights like Kirin. We'll have to look into that.

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Re: fringe distance anonymous November 20 2007, 10:16:23 UTC
The fringe-distance thing bugs me minorly, only because the fringe casting distance is variable based on the size of the model. Bees are about 20, but you can get 25ish on larger mobs like HNMs

Just would like to see clarification, to be sure. It's entirely possible/likely that it's same as agro detection, static regardless of model.

Much respect for all this testing

--Xanthu, Asura

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sarialseraph November 20 2007, 18:47:57 UTC
At 40: 1.1440 x [HP Cured] = [CE Gained]
At 75: 0.7700 x [HP Cured] = [CE Gained]
At 75: 0.7275 x [HP Cured] = [CE Gained]

You had 2 at 75s, I assume the second is 70?

What is the reasoning for curing for health on the first cure? Would it not be easier to test by doing a 0 HP cure, and then using Cure 1 until it unbalances?

Also, I was interested in the hate lost by logging off. How much info would be needed to determine that? I was thinking if two people used Dispel, one logged off and on, timed the log off time, waited for all VE to diminish, and then attempted to unbalance the hate. Would that be sufficient? I assume you would have to do multiple tests to determine whether the time spent offline changes the amount of hate lost?

Great work by the way. Awesome that someone is doing this, and it's extremely helpful for both my jobs, NIN and BLM^^ Keep up the work, and I hope to be able to assist.

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sarialseraph November 20 2007, 18:51:14 UTC
I tried to edit my post, but I don't seem to be able to. The reason I was confused by the Cure IV actually healing HP was that would that not cause VE, which you are trying to not account for yet?

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kanican November 20 2007, 23:09:10 UTC
It causes a ton of VE, it's just impossible to test VE when you don't know CE, so we don't worry about it yet.

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sarialseraph November 20 2007, 23:43:28 UTC
What about the log out hate lost? Think it's possible to test?

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aurik_ffxi November 20 2007, 19:51:16 UTC
Another test you can run is to find the maximum distance away that a monster will consider you as a new target:

In Tahrongi canyon, over 50' from the crag, have player A use dispel 10+ times.
Have player B cure player A for 0.
Have player A teleport-mea.

Player A will retain his massive amount of CE. However, the mob cannot find A and will target B. Have A slowly approach the monster. Record at what distance the monster turns off of B and moves towards A.

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kanican November 20 2007, 23:09:59 UTC
We'll try this out along with the other distance related tests next time.

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kanican November 21 2007, 04:46:25 UTC
Just tried this at about 100'+

The mob still went flying for the player at the crag. I have a feeling if we had done this on an NM, it would be flying across the entire map if we seperated far enough. I don't know exactly what to make of it at this point.

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anonymous November 21 2007, 04:22:04 UTC
Could you edit the "Cure test help" section, to ensure that they are done without the use of any equipment that may enhance the potency of the spell (Light Staff, Noble's Tunic, etc).

It may or may not have an effect, but just incase the additional +% (or MND, even) isn't accounted for when generating Enmity, it may be best to exclude the use of them from said tests.

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