Overview
There are only 2 tests in this section; however, they are pretty important, so I've decided to go ahead and post them seperately. After this section, we will have essentially found most of the basic concepts of Enmity other than Cure, Damage Taken, and Damage Dealt. We're already starting on that data with the help of some other groups;
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Comments 31
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I'll edit one in, you're like the 5th person to already mention it :(
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25' does seem a bit low basd on experience with some kited fights like Kirin. We'll have to look into that.
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Just would like to see clarification, to be sure. It's entirely possible/likely that it's same as agro detection, static regardless of model.
Much respect for all this testing
--Xanthu, Asura
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At 75: 0.7700 x [HP Cured] = [CE Gained]
At 75: 0.7275 x [HP Cured] = [CE Gained]
You had 2 at 75s, I assume the second is 70?
What is the reasoning for curing for health on the first cure? Would it not be easier to test by doing a 0 HP cure, and then using Cure 1 until it unbalances?
Also, I was interested in the hate lost by logging off. How much info would be needed to determine that? I was thinking if two people used Dispel, one logged off and on, timed the log off time, waited for all VE to diminish, and then attempted to unbalance the hate. Would that be sufficient? I assume you would have to do multiple tests to determine whether the time spent offline changes the amount of hate lost?
Great work by the way. Awesome that someone is doing this, and it's extremely helpful for both my jobs, NIN and BLM^^ Keep up the work, and I hope to be able to assist.
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In Tahrongi canyon, over 50' from the crag, have player A use dispel 10+ times.
Have player B cure player A for 0.
Have player A teleport-mea.
Player A will retain his massive amount of CE. However, the mob cannot find A and will target B. Have A slowly approach the monster. Record at what distance the monster turns off of B and moves towards A.
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The mob still went flying for the player at the crag. I have a feeling if we had done this on an NM, it would be flying across the entire map if we seperated far enough. I don't know exactly what to make of it at this point.
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It may or may not have an effect, but just incase the additional +% (or MND, even) isn't accounted for when generating Enmity, it may be best to exclude the use of them from said tests.
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