Overview
In the post '
Modeling Enmity', I went over a possible "ball-park" method of looking at enmity in this game which was simple, easy to understand, and plausible for a good number of situations seen in the game. While easier to understand, and I think a better model to base things on than the JP Wiki version of things, it is still not what
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Comments 26
there are some tests you can do with distance.dll and zones with plenty of space to run that show what causes you to lose hate on a pulled mob. beware of doing it on scent tracking mobs in zones with water you can cross.
i've always attributed 1 point of hypothetical enmity to the first player to act on the mob (ie. the puller) but thinking about it more carefully i'd probably give it a slightly higher value.
good job!
ciz.
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Numbers are nice to think about but they are hard to come by. I don't want to make that type of mistake so I don't want assign any type of number yet. There are ways to get an accurate number I think but you have to go through the basic testing first in order to establish enough basic prinicples.
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i absolutely understand you have to take it slowly to build a good model.
the deaggro thing was just in response to an above comment, it's not even relevant to enmity because you can't use it unless doing some solo where you deaggro the mob for very short downtime during the fight (preventing regen with DoT).
the distance at which you generate no enmity has to be suffixed to "distance doesn't matter" though for accuracy.
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I do have one question though, and I'm not a mage, so I have less experience with this:
"- All characters must have either Stoneskin or Phalanx buffed prior to starting to ensure 0 damage"
I always thought that when your stoneskin took damage, you lost enmity just the same as if you were hit for that much damage. I could easily be wrong, but what do those monsters hit you for without the stoneskin and phalanx?
Oh and when you do build up off of these basic ideas, could you address whether or not you lose more hate depending on how much enmity you are wearing when you take hit? e.g. You take a 300 dmg hit when you're wearing like +20 enmity vs. taking a 300 dmg hit wearing +0 enmity?
Thanks!
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I'm not really going to bother with damage or enmity +/- gear at this point. I have a pretty solid idea on what to test first, and those 2 are near the end I think. Things will be a lot more clear next post I'm pretty sure, when things that aren't intuitive are proven/explained.
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I have always been told nin/drk pulls more hate because of souleater's ability to reach the hate cap so quickly-not to mention the hate available to PLD co-tanks-but after reading this, I'm not sure nin/drk would pull more hate then nin/rdm. How much hate can souleater pull? How much hate does one unit of damage dealt deal under normal circumstances? Does magic damage pull more/less hate?
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