...and is currently sitting at an
aggregate 4.2 user rating on Metacritic (for the PS4 version)[1] and a
44% "Mixed" user rating on Steam. Yeah. How about that.
/me idly goes back to not giving a shit about Street Fighter V.
(Adding the
asinine anti-singleplayer trend tag here, since Street Fighter V is retardedly online-only, but this is
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I bought the original Street Fighter IV for Xbox 360, not long after it first came out. At first, I tried (in retrospect, foolishly) and failed to buy the Collector's Edition, after which (in retrospect, even more foolishly) I fucking rebought the standard edition, along with one-day shipping, which cost like $70 total (and then I just pirated the OST and the anime that was supposed to come with the CE ¬_¬). I later bought Super Street Fighter IV, also for Xbox 360, for around $10 (which, in retrospect, was still probably paying too much ¬_¬), about which I apparently didn't even bother to make a LJ post.
All of that, of course, was before I stopped buying new games at full price at all, ever.
After that, at some point, I bought the Street Fighter Alpha Anthology and the Street Fighter Anniversary Collection for dirt cheap, used, from EB Games/GameStop (back before I stopped buying anything from them at all ever, and boy howdy does this lead me into yet another huge, ( ... )
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It does seem that a lot of "professional" reviewers give a pass on broken rushed releases like this by holding off on their review until the shit is fixed, or ignore the bad shit because "they're sure" those things will be fixed in time.
What reviewers really need to do is do their reviews with the exact same tender loving care the developers give the game being reviewed. If they're rushing out broken games, rush out the bad reviews pointing out all those issues. DON'T wait for things to be smoothed over and then review the "real game as it was intended".
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