What do you do...jccohenJanuary 17 2008, 17:12:10 UTC
Most people tend to become fairly attached to the characters or even character concepts. If a character proves not to be appropriate to the game, what do you tend to do about it? It sounds like a very difficult situation to me so I thought I'd ask, as you have a lot more experience GMing than I.
Re: What do you do...judd_sonofbertJanuary 17 2008, 17:26:26 UTC
Alright, so there are a few scenarios.
Player is having fun playing the character but the other players are not having fun playing alongside the character.
If the character is killing fun for other players, something needs to change. Either the player change their approach to the character or you find a way to retire them and the player makes a new damned character.
And you make sure the player knows why the soon-to-be-retired character wasn't fun so the mistake isn't repeated.
If they make up another character who kills fun, the problem is a deeper issue.
Player is not having fun playing the character and the other players are not having fun playing alongside the character.
Everyone agrees! Yay! No problem here. Change the character.
Player is not having fun playing the character and the other players are having fun playing alongside the character.Something needs to change but maybe watch out for the possiblity that its the player just not enjoying the system at the table
( ... )
Maybe we ought to compile a list of games that work as good icebreaker games for new groups to find their rhythm? You know, something where by the 2nd or 3rd game night, you guys have a good feel for each other and can vibe well?
I don't need to tell you that Houses is a demanding game. It is not a casual game. It requires Devotion. ;)
I don't like casual games. Something I can walk up to, sit down, know nothing, and play. That's cool for some folks, but not for me. I need to feel engaged. Immersed. I want to feel something.
It's funny... I just had a talk with mnight about this. I should write something up.
Immersion and Textjudd_sonofbertJanuary 17 2008, 18:11:54 UTC
I'm not sure devotion = immersion. That hasn't been the case for me in the past.
Honestly, if we'd had the book for Blooded, I think it would have been more smooth but operating out of a printed out word document in a three-ring binder is rough.
And yeah, part of the problem was that not everyone had read the text.
Re: Immersion and TextwickedthoughtJanuary 17 2008, 18:41:42 UTC
I was just having a conversation with mnight about the difference between entertainment and Art.
I like Alan Moore's definition of Art above all others. "That which reminds us we are not alone."
When I visit my mom in Vegas, she always offers to take me to a show. My dad doesn't like shows, but my mom loves them. She wants to see the Blue Man Group and Celene Dion and shit like that. I always tell her, "I want to see Penn and Teller."
This isn't just a random, Discordian attempt at subverting my mother's intentions. You see, I know a trick they do in the show that demonstrates perfectly why I'm not at all interested in entertainment like the Blue Man Group or Celene Dion.
It's the American flag trick.
As an introduction, Teller does the exact same trick with a piece of construction paper, a silk handkerchief and a plastic magic wand. And when he's done, Penn explains that while the trick may look beautiful, it really doesn't mean anything
( ... )
Comments 10
Reply
Player is having fun playing the character but the other players are not having fun playing alongside the character.
If the character is killing fun for other players, something needs to change. Either the player change their approach to the character or you find a way to retire them and the player makes a new damned character.
And you make sure the player knows why the soon-to-be-retired character wasn't fun so the mistake isn't repeated.
If they make up another character who kills fun, the problem is a deeper issue.
Player is not having fun playing the character and the other players are not having fun playing alongside the character.
Everyone agrees! Yay! No problem here. Change the character.
Player is not having fun playing the character and the other players are having fun playing alongside the character.Something needs to change but maybe watch out for the possiblity that its the player just not enjoying the system at the table ( ... )
Reply
Reply
Yes, I hear ya.
Reply
Reply
Reply
I don't like casual games. Something I can walk up to, sit down, know nothing, and play. That's cool for some folks, but not for me. I need to feel engaged. Immersed. I want to feel something.
It's funny... I just had a talk with mnight about this. I should write something up.
Reply
Honestly, if we'd had the book for Blooded, I think it would have been more smooth but operating out of a printed out word document in a three-ring binder is rough.
And yeah, part of the problem was that not everyone had read the text.
Reply
I like Alan Moore's definition of Art above all others. "That which reminds us we are not alone."
When I visit my mom in Vegas, she always offers to take me to a show. My dad doesn't like shows, but my mom loves them. She wants to see the Blue Man Group and Celene Dion and shit like that. I always tell her, "I want to see Penn and Teller."
This isn't just a random, Discordian attempt at subverting my mother's intentions. You see, I know a trick they do in the show that demonstrates perfectly why I'm not at all interested in entertainment like the Blue Man Group or Celene Dion.
It's the American flag trick.
As an introduction, Teller does the exact same trick with a piece of construction paper, a silk handkerchief and a plastic magic wand. And when he's done, Penn explains that while the trick may look beautiful, it really doesn't mean anything ( ... )
Reply
Reply
Leave a comment