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tuftears August 6 2011, 02:14:20 UTC
Don't the unicorns use some kind of magic to be able to manipulate things around them? That's probably what the hunter does. ^_^

dracosphynx made me watch all the episodes! *blame*

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jordangreywolf August 6 2011, 12:45:52 UTC
Yes, being a unicorn would take care of the problem easily. Trouble is, I was going under the conceit that most of the classes (arcane spellcasters excluded) could be of any of the pony types (earth pony, unicorn, or pegasus). Being a classic ranger/woodsman/hunter type, however, doesn't quite work without having a bow, however.

Anyway, not a big deal. It's not a "serious" project.

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tuftears August 8 2011, 00:31:19 UTC
Well, okay: unicorns hunters would use a bow, pegasi would use a hoof-drawn crossbow, and earth ponies would drag cannons around and shoot them! ^_^

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gab August 6 2011, 08:53:03 UTC
That... is pretty much amazing. Ye,s please more. MOOOOREEE.

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jordangreywolf August 6 2011, 12:46:49 UTC
Hey, maybe YOU have some tips on using Adobe Illustrator? =D

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unteins August 7 2011, 04:38:13 UTC
You totally need to make vinyl stickers of the set and sell them on Etsy :)

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hossblacksilver August 8 2011, 19:38:07 UTC
This one makes me think of Trixie from Boast Busters.

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rowyn August 13 2011, 14:14:19 UTC
That pony means business!

So what do you like about using a vector-drawing program instead of a paint one?

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jordangreywolf August 13 2011, 14:50:54 UTC
Clean lines and smooth curves, mostly. If I'm making something (for work, for me, or for a friend or relative) that's mostly simple lines and shapes and the occasional simple gradient, Illustrator seems to be the way to go, for a nice, clean look. However, if it's going to be "painterly," or involve lots of fine detail, I prefer to go with Photoshop. In Illustrator, every dot, line, mark, or scribble is an object, tracked separately - and every line is composed of lots of points with Bezier curves and/or angles to describe it. If I were to try to make a very detailed line drawing (ala my work for "Wonderland No More") or something "painterly" (ala my figure flat art), the memory and space requirements would be enormous - and it would become very difficult to manipulate elements anyway once points upon points are piled up and the program is increasingly fickle when it comes time for me to try to select anything to modify it.

So, different tools for different projects.

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