Reviewing my steam games, taking to the skies with
Dogfighter by Dark Water Studios Ltd.
What Dogfighter is not is a flightsim. The trailer for it posted up on steam states that as the opening line and yet myself and three of my friends who tried it all hooked up a joystick before launching the game. This game is not designed to be played using a joystick and it handles really poorly for any sort of flight sim.
Instead what Dogfighter is would happen to be a not bad arcade style shooter best controlled by your mouse. If you play it that way, thinking of the plane aspect as a style choice more then anything else, it leaves you feeling happy. Seriously, don’t think about using a joystick with this one.
The graphics are fun and a little cartoony. The planes are not pulled directly out of the real world, nor are they bizarre creations that wouldn’t fit there. What we have is a stylistic middle ground choice. I haven’t played the game extensively but none of the areas grew dull and boring.
The game does feel missing something if you play it solo. There is no solo mode and basically the same multiplayer game types are available verse bots. No reason for you to go to any of these places in fact. Unlike the Crimson Skies (xbox version) game the environments seem to have made no concessions to all the planes overhead. Crimson Skies perhaps took it too far, with almost every farmer’s field having a landing strip, but it would explain how come there were so many planes in the sky.
Like most standard shooters, you have a number of power ups to collect. Better weapons, rear firing weapons, team boosts and team penalties. That last seems a bit out of place, where you can go to pick up a radar out power up and instead it takes out your team’s radar instead. The game basically says 50/50 chance. That is something I don’t think I would have included if the game was my baby.
No so many weapons are available that they overlap, nor are they hard to find. Enough pickup points appear to exist that even with a full 16 players you will not have anyone camping out a power up spawn point.
I personally never tried the multiplayer on this game. I have six friends who already own it according to steam, so the failure there is on my part not to try to arrange something.
With just under 4 hours of play time I will give this game a value of $3. So it is an improvement on what I spent, but I cannot say that with so many other games I will keep this one around unless my friends who do have it start throwing down the gauntlet. Then I will return to teach them a lesson.