Here's my report and write-up on the second day of
CanGames 2015. You can read the report on
CanGames 2015 Day 1 by following the link. This report on the second day of CanGames 2015 is quite long once more since I ran two games on this day and there are a few photos representing Saturday at the convention. Naturally, it's behind the cut for those who aren't interested.
May 16th, 2015
While I would love to say that I got a good night's sleep on Friday night, I didn't. I was woken up at around 1:00 am by a call from Kathy. Ellie was in the hospital, and she asked if I would come and be with her and my goddaughter. I couldn't refuse, so I stayed at the hospital until close to six a.m., and then went home at Kathy's insistence. I got a couple of hours sleep, and then woke up to start the day and the Saturday at
CanGames. I was very tired, and had a somewhat scratchy throat (that I hoped was just allergies) and a headache. When I tested my blood sugar, it was pretty low (4.8). I called the hospital, but Kathy told me that Ellie's condition had improved, so that was a good sign.
I went about my normal morning routine, but fell behind in terms of the packing of the gaming stuff for both the afternoon and evening games, and when
spross arrived I was running late as usual. Plus I was somewhat scatterbrained with concern for Ellie. I cut up some celery and Gouda cheese for the snack for the day, adding some melba toast to the stuff, and kept thinking that I'd forgotten something in my foggy, scatterbrained state. The weather outside was warm and humid, and there was going to be rain this day, so
spross packed the car with everything, I gathered the personal BDB tote bag, and we headed out for the day. I had the vague feeling that I'd forgotten something, but couldn't think what it was. I had remembered to pack some paper and pens and stuff for the players to use, though. Half-way to the food stop, I realised what I'd forgotten - I hadn't taken the Cheerios with me, and that started me worrying about taking the insulin injection later that night. We went to Subway and picked up the usual lunch - a turkey sub on whole wheat bread, and I picked up a chocolate chip cookie as a "precaution".
We arrived at the
Rideau Curling Club venue around 11:40 a.m., and as expected, it was tougher to park on Saturday than it had been the day before. As we pulled up to the entrance to the curling club, I saw
knightbane and his crew; they were heading out for some lunch, but we agreed to meet when they got back.
spross dropped me off at the entrance, and I hauled the various bags and the like I had with me in, while he went off to park the car. I put away my gaming stuff in the locker, other than my BDB tote bag, and then checked at the Tournament desk on how many players I had for the
Primeval RPG game that afternoon. I was pleased to see three folks had signed up, including Raymond Dickson, and then checked on the
Chill 3rd Edition RPG session I'd be running that night, and saw that there were two folks signed up for the game. Nice! I sat down and took a few minutes to rest up and try to get my emotions under control, and checked the mobile phone. I learned that Ellie had been discharged from the hospital and was on the way home. I breathed a sigh of relief.
spross came in from parking the car, and after he dropped his stuff off at a locker downstairs, he and I went and checked out a couple of the games going on. My friend, Roderick Turner, was running his session of Hollow Earth Expedition, "Cassandra and the Elemental Abyss", and I was freaked out by the stuff he was using for the game. Here's a photo or two of what was going on. He takes a lot of time to make up these props and tools for his games, but man is it worth it. I know he started to run HEX at the convention after he played in my games at the convention a couple of years, but I swear to you that I really can't run the game at
CanGames again even if I want to, as I just can't compete with the feel of his games and the sets/backdrops/props that he uses. Just... WOW!
Danger at the River in HEX
Lava Flow in HEX!
By this time,
knightbane and his crew were back, and Tim picked up the copy of Atomic Highway and its supplement for the price we agreed, and then
spross and I headed for the Marketplace. I was disappointed at the small number of vendors, and was annoyed at the CanGames folks. At the CanGames booth, the RPG stuff was on the floor at the back of the booth on a slightly raised aisle of boxes. How can anyone buy the stuff if they don't know where it is? And the awkwardness of having to bend down in that narrow space to look at the stuff in the boxes at floor level was quite annoying for someone like me with some of my back and leg issues. I did manage to see Emily Briggs at her booth,
Sweet Ingenuity, and loved all of the stuff that she was selling at the booth. I learned that she co-wrote a lot of the modern SAVE material for the
Chill 3rd Edition book. We chatted about various stuff, including the game, and I decided to go back and see her tomorrow (the Sunday), as I wanted to pick up a few things as presents for Ellie. Emily told me that she would drop by the Chill game that evening, if she got a chance, and I was looking forward to it but somewhat nervous about it.
It was close to 1:00 pm by this time, so
spross and I went back to the main area, grabbed the gaming stuff that we both needed (he was running 2300 AD that afternoon), and then went over to the gaming table I would be at for the afternoon and had lunch. After eating, I checked out the sign-up sheet for the afternoon
Primeval RPG session, and saw that I was just short one player. I did a bit of quick recruiting, and then went back to the table to read up a bit on the scenario and some of the other stuff.
The game of
Primeval RPG was very good. The scenario that I ran is called "Stranded!", and while I'm not going to give away details of the plot here, suffice to say that the adventure does not involve the tv show characters at all. The player characters for the adventure are Professor Francine Belmarsh, a botany professor; Marty Belmarsh, Francine's dad, and a soldier; Jason Kline, a computer geek; Ling Jin Han, a Chinese exchange student; Henrietta Morgan, a university student with a shady past; and Robert Brown, a forest ranger. With the exception of Marty Belmarsh and Robert Brown, the others are all the students of Professor Francine. In addition, there are two NPCs to start, Amy and Martin Belmarsh, Francine's children. As I mentioned, I had a full table of players - Alexandra, Emily, Todd, Raymond, Callum, and Lily. This particular scenario finds the player characters eventually stranded in the past, with potential enemies all around them, and at least one character slated to die (but be replaced in a most interesting, innovative manner).
The players really enjoyed the adventure, and all of them had a terrific time. Alexandra played Francine as a very caring mother, somewhat bossy and overbearing, but quite callous about the lives of the rest of her students and Ranger Bob, and how she treated them. Emily did a good job with old Marty, Francine's dad, and played quite nicely off Alexandra's Francine, so that worked well. Lily did an adequate job of taking on Ranger Bob (as we called him), but used her own knowledge of dinosaurs too much, something the character had no knowledge of; the problem was she was quite young, and her dinosaur knowledge wasn't that good though I didn't correct her or anything. She kept accessing Ray's The Princeton Field Guide to Dinosaurs (which he brought with him, and showed her during the break) throughout the game, and using information that the character didn't really have. That said, the game went better than I expected, and there were some really good moments in it. The debating and arguing among Francine and Marty about the safety and welfare of the two (NPC) kids. Their charging through the Anomaly after them without even thinking about it. Todd using Jason's now useless laptop keyboard around his neck as sort of armour and protective clothes. Ranger Bob's attempt to kill a T. rex and when Lily realised that it wasn't going to die that easily, having the Ranger dash off in search of his charges. The players' (and characters') shock, awe, and dismay when they realised they were stranded in the past. The players' reactions and metaphorical brain bursts when alternate versions of several of the characters appeared. And a whole bunch of other things that I can't mention for fear of spoiling the scenario. Suffice it to say, when the session wrapped up the players were dying to know some of what had been going on, but I couldn't tell them for fear of spoiling a potential sequel adventure. All of the players told me that they had a terrific time with the game, loved the adventure, and found the
Primeval game mechanics were some of the simplest, and easiest, to work with in a roleplaying game. Alexandra, Ray, and Todd thanked me for running the game, and giving them such an enjoyable gaming experience.
By this time, it was after 6:00 pm, and I still had another game to run that night.
spross, who had finished his adventure quite early (I learned later that the Saturday game of 2300 AD had been a TPK), came by and he headed out to pick us both up some supper, while I went down and collected the
Chill 3rd Edition gaming stuff, since I was running that game in less than an hour. I checked the sign-up sheet at the Tournament desk, and saw I had three players (including Alexandra, who'd signed up earlier in the day, but had to back out because she told me that she was feeling ill, and was going home). While
spross was out collecting food, I spoke to Kathy. She and Ellie were back home, and my goddaughter was resting comfortably in her own bed. Thank Goddess.
spross returned around 6:25 pm with our supper, Chinese food, a chicken with mixed vegetables dish and some rice. While it had a bit of sauce to it, it wasn't as tasty as I would have liked, but was quite edible and was a satisfying supper.
After we finished eating dinner, I started to set up for the night's game of
Chill 3rd Edition. It was up on the lower part of the second floor, and the lighting was somewhat dim but still workable because of the light coming in from the curling sheet area. I did a bit of reading up for the game, and as the time to start got closer was surprised to learn that the table had filled up, as Anita and StevenS had signed up for the game. With Emily and Amelia also signing up for the game, that made five as Mark had pre-registered for the game. This meant that
spross, who'd wanted to play in the game, was left out in the cold as an alternate, and since all the other players showed up to play, he couldn't get into the game.
Once everyone had arrived and I'd checked them in, I started in on the evening's game session of
Chill 3rd Edition, "Good Fences Make Good Neighbours". I was just starting in on the game rules when Emily (Griggs), who had promised that she would come buy to watch the game for a bit and was as good as her word, showed up. I was quite nervous about her being there, you know, as having one of the game writers at the table for a bit was bound to make me feel, but things went all right. And, of course, part of my nerves had to do with my blood sugar as well as nerves about taking the insulin injection later that night.
As for the scenario, well... "Good Fences Makes Good Neighbours" is about a SAVE team investigating the disappearance of a young boy in a suburb of Cleveland, and finding a lot more than they bargained for. The five player characters are Basil "BB" Bottomley, an Aussie bounty hunter; Rory Calhoun, a Cleveland student who studies sociology; Maria Gallegos, a dance instructor; Jennifer Joyce, a well-known investigative journalist; and Thomas Simpson, a doctor. At the time, I thought the game was a mixed bag when all was said and done. I didn't think the game had gone well, or at least as smoothly as it might have done. Since one of the players had told me they'd read the adventure, I made a wholesale change to the antagonist(s), and prayed that I'd be able to wing the various aspects of the scenario that needed changing adequately and seamlessly. To make matters worse, Mark was highly disruptive during the course of the game, dissing the game system and mechanics, seemingly not enjoying the game adventure, and actually talking about irrelevant stuff and non-sequiturs throughout, interrupting the narrative, and just being...disruptive. He even went so far as to interrupt other players while they were trying to do stuff, a fact that Emily really didn't like (and she told him off when I stepped away from the table during the break). Anita got called away on convention business for around 45 minutes (I think), so that left the group a player character short for a bit of time, since no one seemed inclined to use her character's abilities. Suffice it to say, Mark made the game somewhat unenjoyable for me, and I couldn't even begin to imagine how Emily and Amelia must have felt.
That said, the game session went pretty well in a lot of regards. The players got into the investigative aspects of the game system right away, and did a good job questioning (and interrogating) some of the central NPCs that figured into the plot. The group fell hook, line, and sinker for a couple of the red herrings that appeared in the scenario, notably the bloody writing on the cemetary gravestone, and really never saw the business with the two pine trees coming until close before it was almost too late. Amelia did a good job with Maria, questioning the sister of the missing boy quite gently, until Emily's Rory almost screwed things up by taking a bit of a hardline approach to crisis counselling. Steven's Basil and Mark's Thomas had a couple of good discussions about medical matters, and undertook a grisly examination of some dead materiels that grossed out several of the players (much to my consternation), and the players finally used the characters to figure out what was going on with the missing boy, but almost too late - and darkness nearly fell on them all permanently. Once the game was finished, most of the players headed off for home and a couple of other things, but several players stuck around and offered their comments. (See the entry about Sunday at CanGames for more on some of this.) Needless to say, Mark shared his opinions of the game and the scenario with me after it was done, exhausted as I was, and all I will say is that frankly he should stick to his "favourite" horror rpg, Call of Cthulhu.
The game went well over the time allotted for various reasons, close to 11:25 am, if I remember correctly. I had managed to take my insulin injection around 10:40 pm, during a quick break in the action, and though I had a chocolate chip cookie from Subway a bit earlier, I was feeling somewhat nauseous and dizzy; it was a good thing that
spross was around. We packed up the gaming stuff, and after I collected the rest of the gaming stuff from the locker downstairs, he went out and brought the car to the Curling Club entrance (since it was parked some distance away, and I wasn't going to be able to walk it, given my dizziness). I was barely able to get into the car when he brought it around.
All I remember is that I got home around midnight, and after
spross left, I felt sick enough to throw up. Needless to say I didn't retch, but I managed to get a couple of sugar tablets down my throat and ate a small serving of cherry yogourt, a cup of tea, and a couple of glasses of water. I don't remember unpacking any of the gaming stuff from the day or taking everything out of the personal BDB tote bag, but I must have. And I went to bed.
And that's the wrap-up of Saturday at
CanGames 2015. As you can see this entry was a long one, but had very photos (due to my being spanked by CanGames yesterday for using photos without permission from some of the folks in them) for the enjoyment of those reading the blog entry. Hope folks enjoyed this journal entry, and if so, please comment with any thoughts you might have on the entry. All I know is I'm just tired from typing this up! :)