pygame's API for initializing a display has a couple attractive sounding flags. Or at least, they sound attractive once you notice that updating your 320x240 window at 30fps is consuming all available cycles on your brand new Intel i9 CPU. They're HWSURFACE and DOUBLEBUF. Hardware surfaces and double buffering is how you make graphics fast,
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dotz
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And partly because it's still not clear to me how to do networking with pyglet without re-implementing its three platform-specific event loops.
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