It's Just A Game - FAIL

Mar 02, 2013 04:46

Well, that sucked.

If you've got me your flist, you've probably seen the session write-ups for the Dungeons and Dragons game that I'm running. Tonight it all managed to go rather wrong. ( Unexpected Drama Ahoy! )

rant, family matters campaign, d&d

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Comments 11

perdiccas March 2 2013, 12:25:22 UTC
Jeez, that sounds rough. I mean, it's all roleplaying! If Brian's character objected to Evelyn going for the stabby-stabby of her own accord, that could have made for a good meaty roleplaying situation instead of having an out of game outburst about it :/

I hope they manage to sort it out. It's not fun to be stressed out about something that's meant to be a good time. But how fun that you play with your dad! :)

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jaune_chat March 2 2013, 13:07:08 UTC
I do too. I thought that had great potential for role-playing as well, if it would get Brian to bring up more of Charissa's actual personality (he often focuses on the mechanics of his characters and I would have liked to see more of Charissa's reasons behind wanting to stop Evelyn). But just stopping the game and walking away basically ruined the session for the other five people who were playing.

The fight with the dark creeper was mostly meant to be a diversion, a reminder that danger can come from many different places, not all from the same grand plot. I had a lot more fun and different things planned for after that. They're supposed to talk today, so I should have an update for later tonight.

I really like playing with my dad. :) He taught me how to game in the first place (second edition D&D) and since his own gaming group has long since scattered, now I run the games. He's got so many great ideas, and it's a lot of fun.

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game_byrd March 2 2013, 14:49:17 UTC
I've seen two kinds of people who disrupt games like that. One kind says, "This isn't the kind of game I want to play. I was mistaken about things. I'm leaving." and then they leave. They might do so emotionally, evincing a feeling of being betrayed by their friends playing in a manner different from their personal morals, but they don't try to blackmail or bully the group. They're the same fish as the ones who leave quietly between games with a polite note to the DM, except they get emotional and loud about it and it happens during the game. Otherwise, same motivation ( ... )

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jaune_chat March 3 2013, 09:30:20 UTC
Well, it turned out to be not as quite as bad as I had anticipated. We had a long discussion on Saturday, when we game our other game (same group, minus my dad, playing Shadowrun), and cleared the air about many things ( ... )

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game_byrd March 3 2013, 15:43:54 UTC
Glad it got worked out!

There's the possibility of other resolutions with the creeper. Could they employ him/her/it? Are there any rehabilitation programs run by Good organizations that attempt to talk/coerce/brainwash Evil creatures into changing alignment? Are there Helms of Opposite Alignment available for rental? Could they threaten its loved ones? Could they realistically threaten to kill its allies/packmates/gangmates one at a time if he/she/it tattled on them? Could they convincingly pretend to cast a spell and then tell the creeper that they've cast a marking spell on him/her/it that allows them to find it anytime, anyplace so they can track him/her/it down and kill him/her/it if it he/she/it tattles on them? Or the same as the previous, but pretending to use a (fake) magic item for the (fake) marking spell effect?

Or they could kill it. Killing's easier.

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jaune_chat March 3 2013, 20:04:15 UTC
The trick is that the party is only 3rd level, so they're rather limited in their knowledge and resources at this point. Many of things you raised are possible outcomes, though the party would have to think of them first. They've more or less decided to kill it, and while honestly that'd be the easiest, if they decided to go another route, I can work with that too.
\

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bellonablack March 2 2013, 20:50:39 UTC
Oh...but isn't that uh, god-modding?

I mean, I don't know, but I thought you were supposed to 'ask' if you can kill someone else's character? Or I'm misunderstanding the entire thing. I never thought it was good to ask, hence warning them, but I don't know, I've heard it was polite. But it's a different game I haven't played before.

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jaune_chat March 2 2013, 23:44:36 UTC
Since Paula was trying to kill the dark creeper, who wasn't anyone's character, it didn't reallymatter to me if he died. The dark creeper didn't have any particular plot relevance - if this were a movie, he'd be "Bad Guy #2." But some warning on Paula's part that Evelyn was going to stab the dark creeper to death would have given everyone a chance to react and figure out a solution that maybe didn't involve killing a bound prisoner. That's what made Brian so mad, that Paula's character was killing a prisoner without any warning.

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bellonablack March 2 2013, 23:57:51 UTC
Ah, I see. Well, that's a little different. I think I myself may have been a little 'meh' at someone randomly doing that, but not enough to end an entire game. That's a bit iffy behavior, and I can see where it'd be a great plot point too, so. It's not very much fun when you can't 'make a mistake' without people exploding at you, and not calmly saying 'this isn't what I'd prefer'. Man. :/ Sorry for the chaos in your game, it is just to have fun. I think it's easy to get invested into a character especially if you are having a hard time in real life--like Brian seems to--so I think for him it meant more, but still, he kind of did what the character did, force the group into a standstill:/ Not cool.

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