It's just like playing in Harry Potter. There's some initial awkwardness in any new system, but once you get into character and get a feel for the system, it flows very organically.
Except for combat. Combat always brings everything to a grinding halt while people check what they can do under which circumstances and how much damage it will cause. There is much consulting of books and arguing over semantics but that's part of the charm. ;)
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Except for combat. Combat always brings everything to a grinding halt while people check what they can do under which circumstances and how much damage it will cause. There is much consulting of books and arguing over semantics but that's part of the charm. ;)
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