extended info

Apr 02, 2008 17:57


EXTENDED INFORMATION
HOW THE GAME WORKS

When you arrive in Superbia, you will have a chip inserted inside your brain. This chip acts as a tag. Any person at any time can see where you're located on the Superbia map that's constantly displayed in the town TVs--but be careful, the locals don't have tags, and they have their own reasons for wanting you dead.

You will be given CP, Credit Points. That will be your money for the duration of your stay in Superbia. You will start out with 500 CP. Your rent will be payed for by the government, but food and other expenses will have to be paid by you. Jobs are open everywhere, go take a look.

There are two choices you have to make: You can either choose to remain here peacefully, or, you can fight to gain your fifty million dollars and return home to your friends and family. But, if you choose the second, be warned; I wouldn't trust the locals if I were you--they don't get the same offer, and all they want to do is carry out their lives normally...

TOWNSPEOPLE: The original inhabitants of Superbia. Their main purpose is to keep the game moving. The people that apply for these characters must be active, and good at getting roleplays to move on, by any means necessary--starting a massacre, starting a riot, bombing an apartment building, etcetera. The townspeople are basically a mafia, and generally just make things difficult for the players. The ages range anywhere from being a child to being an old man.

THE PLAYERS: People from various backgrounds who've had some sort of struggle that are brought to Superbia and offered two solutions to their problems: Kill everyone and get fifty million to fix their lives, or, to start a new life and live peacefully among the townspeople. They're given a weapon, and 500 CP to start off their new lives--or to fix their old one.

IMPORTANT LOCATIONS
THE SCHOOLS: There are 4 different schools, the 1st-6th grade school (with a pre-school built in), the middle school (7th-8th), the high school (9th-12th), and the "college" of sorts. If you ask around you might be able to find a job at one of those locations.

THE CLOCKTOWER: On all sides of the clock tower there is a large TV. On the TV there is a map that tells everyone where everyone is because of the chip in their brains. A huge speaker is also attached to the televisions that will be used in the event that there is an announcement made by the government or something of the sort. But it's behind bullet proof glass and heavy reinforcement so there's no way to blow it up unless you screw with it on the inside.

THE TOWN SQUARE: This is where all the shops seem to cluster around. Most of them are ran by by townspeople--but there are a few empty slots if you're interested.
       GOOD WILL Used clothes store.
       NOVEL BOOKS New and used bookstore.
       FLORIA GLORIA A flower shop.
       CANDYLAND A candy shop.
       GROCERY STORE It is what it's named.
       HOME DEPOT. Buy things for your apartment here.
       COSTCO You have to apply for a card to shop here . But after that, what doesn't it sell?

Your character is allowed to open up a shop of their own if they'd like to as well.

THE COURT HOUSE: A small building where criminals are put on trial. If you ask around, you might get a well-paid job here

TOWN HALL: The mayor's office; where all the decisions take place. It's strictly forbidden for outsiders to step foot on it's property.

THE OLD SHRINE: A lot of stories surround it--but you can see it clearly, all by itself on the peak of the cliff--do you have enough courage to go open it's doors? Weapons work here.

THE FOOD COURT: A large area near the Town Square where all the restaurants seem to hang out.
       OLIVE GARDEN This is an Italian restaurant.
       GOLDEN DRAGON & MAYA These are Chinese restaurants.
       SHARIS This is an  American restaurant.
       CAFE 5to2 The only diner in Superbia. It's open from five in the morning to two in the morning.

Your character is allowed to open up a restaurant of their own if they'd like to as well.

REMINDER:  Weapons are automatically unusable when you enter homes, stores and all buildings (blades retract, guns become unusable). This was designed for the safety of the townspeople and the children. However, there is one exception and that is the shrine on the top of the hill.
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