Things Steam causes you to buy by accident...

Jun 15, 2013 22:29

31. Sid Meier's Civilization V (Firaxis/2K, 2010)

Hadn't really intended to buy this instalment of the Civilization series, but then it was free for a weekend on Steam so I gave it a shot, and it turned out to be worth the 75% discount they were selling it at at the time, so I bought the game as well. I've played it through once and won a science ( Read more... )

computer games, reviews

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Comments 3

rochvelleth June 16 2013, 10:53:30 UTC
I think the one thing I miss from Civ 4 is background silence until you discover the music technology (though I only played James' copy of 4 a few times, whereas I own 5 so am much more used to it). Quite a nice idea.

As a pretty aggressive player (I usually end up winning a military victory even if I wasn't planning it that way), I find the one unit per hex rule in Civ 5 quite frustrating sometimes, and especially when trying to capture relatively large cities on small peninsulas. One unit per hex also doesn't seem very realistic considering the ratio of the maps. If there is a Civ 6 I hope they will have realised this and fixed it.

I don't mind the hex grid, but on balance I preferred the squares (and indeed still have fond memories of Civ 1, where you were looking at the squares side-on rather than corner-on, as it were).

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ilanin June 16 2013, 12:27:58 UTC
I think the one thing I miss from Civ 4 is background silence until you discover the music technology (though I only played James' copy of 4 a few times, whereas I own 5 so am much more used to it). Quite a nice idea.

You know, I don't think I'd ever noticed that, and I've played Civ 4 lots and lots. Probably because when I think about Civilization IV's music I'm immediately drawn to the incredibly catchy Opening Theme (which even won a Grammy).

I find the one unit per hex rule in Civ 5 quite frustrating sometimes, and especially when trying to capture relatively large cities on small peninsulas.

This seems entirely reasonable to me, actually - that sounds like the sort of target you'd really need a Navy to assault properly in reality.

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rochvelleth June 16 2013, 12:55:48 UTC
Ah yes, that is a good opening theme.

This seems entirely reasonable to me, actually - that sounds like the sort of target you'd really need a Navy to assault properly in reality.

Well yes, in principle I agree. But I think the hexes are very much out of proportion with the number of land troops they could accommodate in reality - if you were besieging a city on a small peninsula, you would still almost certainly have more than one unit in the space immediately outside the walls, which is impossible in Civ 5.

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