It's a good time for online RP

Oct 07, 2004 23:49

I never thought that I'd say that the place I get most of my MUCK RP now days is a *MUSH*, but that's definitely what's happened over the last few months. I have to admit I was incredibly skeptical of seifergrrl's latest brainchild when she first started telling me about it. No one's going to get it, I thought. And those that do manage to ( Read more... )

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ichijo_akari October 8 2004, 09:31:27 UTC
Well, the site is a great success, and looks like it will be for a long time. I felt giving credit for that success was necessary.

-Akari

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seattlesparks October 8 2004, 10:58:52 UTC
You could anyway? *flees*

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ichijo_akari October 8 2004, 09:32:14 UTC
Yeah, it's a lot of fun. I bet we'll run into each other once I'm able to be around more regularly. n.n

-Akari

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Like The Donald, Think Big. XD durodragon October 8 2004, 09:04:30 UTC
I agree with you on all counts.
While I had perhaps a fraction more faith in the staff after seeing what they did on ShardsMush, even I had to admit that I thought the idea was too overly complicated for popular consumption. :D
Good thing we were wrong!
So far it's been really good and I can't wait to see where things go from here!
Did I ever mention that your adapting the Sensorum was a great idea? XD

And, Good luck on KOTOR2! You bet if anyone says the game is cool, I'll casually mention it's mostly because of one person I know. XD

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Re: Like The Donald, Think Big. XD ichijo_akari October 8 2004, 15:09:53 UTC
Sometimes it's good to be wrong! But yeah, it seems like there's a lot of great stuff ahead. Just looking at the timeline for RPs that are already pretty 'sure things' tells me we'll have stuff to do for six months straight, at least. x.@

And yeah, the whole Sensorum thing has worked out even better than I had originally anticipated. >.>

-Akari

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seattlesparks October 8 2004, 11:08:54 UTC
But I figured what the heck and took a chance, tolerated the foreign MUSH interface (which I still insist is just a big kludge compared to MUCK ~.~;), and set up shop square in the neutral city of the game.Random musing from someone who's not only run games but done under-the-hood server work on both MUCK and MUSH ( ... )

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ichijo_akari October 8 2004, 15:41:41 UTC
No luck on a pre-copy. ;) I won't have my hands on the finished game until it's out either. December for Xbox, February for PC.

As far as KotOR2 info goes, when you've been this immersed in it for months on end like I have, it's hard to really know what's remotely worth sharing at this point or not. I just hope it'll be good. :)

-Akari

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