The DC Adventures campaign came to an end after 13 sessions. Before we move back to Pendragon, we're indulging in a few one-offs. The first one was
Dread, the horror game that uses not dice or cards but a Jenga tower to determine success and failure: you must pull from the Jenga tower to do certain things, with passing meaning you fail and
(
Read more... )
Comments 1
And I definitely agree that it worked better this time than last time. I'm not sure if that's because of the smaller group, because we were able to get paranoid about each other and write the story ourselves or because we played the tower differently (both fewer requests to pull, and more declining to pull).
[*] I appear to be too predictable. Must do better. Custard.
Reply
Leave a comment