EDIT: Argh! I spent half an hour writing this, hopping between HTML and Rich Text mode, and for some reason LJ has eaten this post. I've done my best to repair
A couple of things have been going through my head regarding the Justice League game.
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On Capture )
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The rest of the group took Superman Secundus to Quantum Labs to see what was wrong with him. The answer was... er... violent. :-) That group are stuck in the Phantom Zone as of the start of this session.
If you are captured, the game is completely changed: you can no longer make decisions about where to go, and you have no access to most or all of the powers and equipment you have spent the game building up. Furthermore, it can be hard to resolve this situation in a satisfying manner - opportunities for escape may feel contrived and unearned. For a D&D game that revolves around overcoming challenges, capture of player characters is difficult to handle wellI think this is about what you said last time I posted along these lines, and I think this is fair. D&D 3.x in particular is a game where your equipment contains so much of your potential, and where non-lethal KOing someone is actually more difficult than murdering them. Most traditional games have variants of the same problem because, as you say, ( ... )
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Heh, I really do have no memory. I should probably look up that post and see what I wrote!
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Still, the limited capacity for players to make meaningful decisions could be a concern. I do worry that the genre necessitates player characters being largely reactive. It feels difficult to be creative a lot of the time, especially when there's no sort of crisis going on. I would be interested in any ideas for giving players more opportunities to make decisions beyond those their characters are making.This is something I've been thinking about myself. More so than any other game I've ever run, Justice League has been very reactive. While part of that is the genre (many superheroes, by default, sit on their bums until a crime has occured) it does lead to a far more railroaded and scripted campaign than the ones I've run previously ( ... )
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