Last night was the first session of Justice League Beyond. Ailsa, Aaron & Raj returned to once again play Animal Woman, Robotman and Steel Shiva. Matthew rolled up The Living Statue, a silicone based lifeform who can summon other rocky creatures; Lynn took a psychic pre-gen to make Dream, a telekinetic and mind-reader; and Weeble rebranded a
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I also think the impervious toughness thing makes sense for the characters that have it. If you've got hard titanium armour, pistols really aren't much of a threat to them, so you just need to be inventive with the threats (eg an EMP would pretty much shut down by myself and Robot Man -- maybe we could work out rules for that, eg fail a save and it takes X rounds to reboot or something).
Finally, I quite like the Silver Age pace and tone. I've never been particularly keen on the woe-is-me misery of the 80s and 90s (Watchmen is good but I wouldn't want to play one of them). I've got superpowers dammit, I want to fly and blow things up, while smiling cheesily for the camera :).
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M&M 2E, which we played before, makes Impervious stop attacks with a power equal or less than the Impervious rank.
M&M 3E, which we played this time, makes Impervious stop attacks with a power equal or less than halfthe Impervious rank ( ... )
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Next session you'll still be dealing with the rather Silver Age character behind the kidnapping of Sumeria 5000, but you might see some hints of more serious campaign stuff. I believe the way I described it to Ailsa earlier in the week was, "I may run the kind of session that if they were a comic or TV show would make me blub a bit." But inbetween those, Rani Rakshasi's cult will need to be stopped from ruining the Super Bowl. :-)
George Q
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I'm glad you had fun. I was a bit nervous about having a group with 50% newbies since it's harder for me to predict how it'll go - I knew what to expect from Ailsa or Raj or Jo or Dave but not so much you guys. It seemed to work alright, though. :-)
George Q
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