Characters: Zevran Arainai, Morrigan, Alistair I hope, and anyone else who might be interested...
Setting/Location: One very lucky inn!
Date & Time: Day 0, morningish
Warnings: Do not disturb a sleeping witch.
Summary: In order to leave town, you must first choose your party members.
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It isn't the first time Zevran has opened his eyes in the morning not knowing where he is, nor in all likelihood will it be the last time, either. )
It would be hard, in any case, to have a nightmare about such a place--usually, Zevran's nightmares are restricted to what he has already experienced. He's not one to linger over the concept of the unknown, nor one to bite his nails in anticipation of a terrible battle with a great monster known as the Archdemon. He leaves that to the Wardens. They do it enough for everyone, if the sounds they make in their sleep are anything to judge by.
With a soft sound, he shakes his head, pulling himself away from the window. "Well then, if it is not magic, then it must be real, mustn't it? And if that is so, we have a distinct advantage--or rather, I should say, you have a distinct advantage, my sweet, gentle Morrigan, loving and tender as you are, capable of knocking a man over with a single glance. Now we must simply... ah. What is this ( ... )
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"Perhaps 'twould be wise to inquire as to where the toadstool has managed to hovel himself," Morrigan prompted languidly, though she had had quite enough of all their idiotic banter. They were wasting time - indeed, twas certain that they were wasting Morrigan's time, above all else. In the time it would take to remind the fool that Cousland was male, they would surely all be dead! Or perhaps bored to thus.
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