The Myth of the Fragmentary Story, Part 2: The Deep Blue Sea

Aug 06, 2015 20:07

Is anarchy the alternative to order? If we reject, implicitly, explicitly, accidentally, the imposition of either source of structure, what will actually happen at the table? If we are not playing Iconic characters, or if we are not engaging in a formulaic story, is there not a risk of becoming lost in the sea of non-genre melodrama, flailing about ( Read more... )

sis, theory

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grandexperiment August 9 2015, 20:29:27 UTC
Good stuff. Though I agree that you identify one solution to the problem, I don't think its the only one. Also, I think the solution comes with a raft of issues all of its own.

My preference at the moment is more of a balancing act between group story, individual story, and compromise, combined with shorter duration games to allow for a tight feedback loop.

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