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MMugh rayzak2000 August 2 2006, 12:27:34 UTC
Having been suckered into several MMO's over the years, I just don't understand why people care. Are peoples lives so void of accomplishment and social fulfillment that the only way they feel 'normal' is to perform behind a pre-manufactured character model?

I've regrettably bought into Everquest, Anarchy Online, Guild Wars, and a bunch of free MMO's and betas (Auto Assault being the latest), and the experience has always made me feel empty and disgusted. The very idea of paying somebody money for an in game item that doesn't exist just seems absurd. I'd rather take that money, go down town, see a live show, go on a road trip, anything. Get some life experiences rather than cut off the rest of the world.

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Re: MMugh gamepolitics August 2 2006, 13:37:41 UTC
I don't get insanely into MMO's, although I've played WoW off and on since it launched.

I was into Asheron's Call for a while, and, as a reviewer, I tried a few other including UO, SWG, some awful car racing game that EA had a few years back, etc...

I've bought gold, don't see anything wrong with it. Each unto his own...

But I sure got a lot of hate mail when I wrote a newspaper column about buying gold. The topic inflames passions, for sure.

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Re: MMugh rayzak2000 August 2 2006, 13:54:09 UTC
I think that one was called Motor City? I actually wanted to try that. I love racing games, and having one online seemed fun. In theory I could log on, race for 20 minutes, and log off. If I remember, the city you were in was free roaming?

I've been playing online RPG's since the days of BBS's. I graduated to MUD's and role play chat in the mid 90's. Those games could be played in 20-40 minute spats, and I knew the people I gamed with. We LEFT OUR HOMES and hung out, went places, did things. Ultima Online comes along, and suddenly having short spats of fun changed into 20 hour level grinding sessions. No thank you.

It's not the online aspect I dislike, it's the boredom of turn based RPG's, level grinding, and the guild mentality people develop in and outside their game of choice. In a guild, everybody is required to kiss everybody else's butt or your booted. In the real world, these people expect that same level of butt puckering from strangers and co-workers, and flip out like 8 year olds when it doesn't happen.

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Re: MMugh brokenscope August 2 2006, 22:46:17 UTC
I agree about the guild mentality thing. I've had friends who stopped calling each other by there real names at school and just started using their main characthers name. They really don't talk to anyone who doesn't play the game ethier.

I really only get on my char nowadays to go on a raid twice a week. And keep my pvp rank up. I lost most of my interest in wow because i was never very tolerant of the bullshit that many guilds make you go through. I don't get enough time to get DKP, and I always seem to rub the guild officers wrong.
I've been tossed out of 3 guilds now because i basically told the GM that he can go fuck himself. Once ive been thru AQ im gonna stop playing.

It really isn't worth the investment.

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U can do it to! zippydsmlee August 2 2006, 13:16:50 UTC
Well make money,or at least get a job to make SOME money...altho you need soem brains,some skill and drive.....My engine is dead,my skills are worthless...and I never realy had a brain....*sigh*

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xlorep_darkhelm August 2 2006, 16:19:14 UTC
I personally like to play MMO's -- it is a cheap way to derive a lot of entertainment value for me, especially as I am not really capable of going out to night clubs and the like any more (physical limitations due to back disability I got when I was in the Army ( ... )

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zippydsmlee August 6 2006, 04:12:50 UTC
THis is why the DEvs should nip it in the pub and create a simple way for themto dole out money to thos willing to apy extra for it but not to the point where it screws over the server.

also needing a GM or mod to approve huge transfers might help to,besides jsut saying XXX is bad do you see any ways to fix it where some can buy game money wihtout screwing over a sever?

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Not to nitpick... getwellgamer August 2 2006, 17:02:16 UTC
The title on the write-up and the one on the picture of the book don't match...

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Re: Not to nitpick... gamepolitics August 2 2006, 17:21:20 UTC
yeah. The actual book that I have shows the title as we reported it. I assume Amazon received an earlier version from the publisher.

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Re: Not to nitpick... cecil475 August 2 2006, 17:45:40 UTC
I've just recently cancelled my subscription to WoW. I didn't play it much and found it a waste of money for as much time as I went into playing it. Maybe I am just too much of a GTA and console junkie.

- Warren Lewis

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Re: Not to nitpick... gamereviewgod August 3 2006, 01:51:12 UTC
Yeah, the review copy had the posted title as well.

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scottjonsiegel August 3 2006, 13:07:45 UTC
"Marital discord, apparently caused in part by his dedication to the MMO business, sends Dibbell cross-country."

Actually, Dibbell was quite insistent that his personal issues were in no way influenced by his gaming. He went into a little more detail on this matter at his Second Life-based book event, hosted by Wagner James Au, which is worth a look for anyone interested:
http://nwn.blogs.com/nwn/2006/07/the_second_life.html

The book is a great read, even for those not interested in RMT, like myself. Beyond the economics, it's a well-told tale of reality vs. unreality, not unlike Dibbell's previous title, "My Tiny Life."

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gamepolitics August 4 2006, 00:50:21 UTC
in fairness to Matt, I inserted that phrase during edit. I've no knowledge of what Dibbell may have said after the fact, but I distinctly had the impression that the MMO project didn't help.

I'll have to go back and re-read those sections.

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