OOC; hotel information

Oct 07, 2010 09:40

Black Lilly Hotel: Site Development & Design Requirements

This post contains information about the hotel's layout and design - what's inside it and on what floor. Pictures are still being compiled as of this writing. :(

Site Development Plan:
× lot size: 2/3 : mansion
× Vantage: SW of island
× garden
× firewall
× no guardhouse

Design Requirements
Service Area:
× laundry & drying area
× service quarters (4 rooms)
× toilet & bath (common)
× storage & utility room
× electrical room
× pantry (dry perishable)

First Floor (Functions):
× porch
× foyer
× powder room
× atrium ; lobby ; reception
× formal dining room ; ballroom ; bar
× informal dining room
× service kitchen
× main kitchen
× music room
× clinic (converted from recreation room)

Second Floor (Rooms):

× room count : fourteen (14) single ; six (6) double
× common lounge
× library ; den

Single:
× one (1) bed
× study ; lounge
× closet ; shelf
× toilet & bath (one (1) shower, one (1) lavatory, one (1) water closet)

Double:
× two (2) beds
× study ; lounge
× mini-walk in closet
× toilet & bath (one (1) tub+shower, one (1) lavatory, one (1) water closet)

Third Floor (Suites):

× suite count : one (1) master ; six (6) regular
× formal lounge ; conference

Master Suite:
× balcony
× one (1) master's bedroom ; one (1) common bedroom
× breakfast nook ; kitchenette
× one (1) dining set
× ante room
× toilet & bath (walk-in closet, vanity, one (1) shower, one (1) tub, one (1) counter+lavatory, one (1) water closet)

Suite:
× terrace
× one (1) master's bedroom ; study
× lounge
× breakfast nook ; kitchenette
× toilet & bath (walk-in closet, vanity, one (1) shower, one (1) tub, one (1) counter+lavatory, one (1) water closet)

Fourth Floor (Penthouse lol):

× balcony
× one (1) master's bedroom, one (1) common bedroom
× study room ; office
× breakfast nook ; kitchenette
× one (1) dining set
× ante room
× toilet & bath (walk-in closet, vanity, one (1) shower, one (1) tub, one (1) counter+lavatory, one (1) water closet)

@info, @in-game

Previous post Next post
Up