Community Feedback/Suggestions Part II

May 03, 2011 20:16


COMMUNITY FEEDBACK PART II
(moogle_workshop, ultima_arena, & ff_minigames)
This is part 2/2 of the feedback polls, focusing on the big point-giving activity comms, moogle_workshop, ultima_arena, and ff_minigames. The other part (with explanation) is over here.

Polls for moogle_workshop, ultima_arena, & ff_minigames )

end of game feedback, moogle_workshop, ff_minigames, ultima_arena

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Comments 78

chacusha May 4 2011, 03:24:24 UTC
Note: If you have ideas for specific contests/activities you'd like to see in ultima_arena or ff_minigames, don't comment here with those. They should instead be left here (UA) or here (FFMG)

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eotheod May 4 2011, 04:45:48 UTC
While I'm sure the Mafia game was fun for those involved, I feel like it really really cluttered up the community with lots of posts that were irrelevant for those not involved. *is a grumpy old fart*

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sunflower_mynah May 4 2011, 14:32:17 UTC
Ack. I'm sorry if the transcribing to moogle_workshop bothered you; I thought it might be easier to read for those involved and those who weren't actively in the game but wanted to read or reference it for voting as a bystander.

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thedrowned May 4 2011, 15:17:34 UTC
Ah, I'll have to disagree, as I found them to be not too much of a bother anyhow, though I didn't participate.

That being said, perhaps there is a place we can put any future Mafia transcripts? Maybe its own user or community? Especially since it would be perfect for memories.

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purpletrance May 4 2011, 18:54:25 UTC
If we do play more mafia, if it's a bother, I'd like a different community or something for transcripts/play, because I thought it was the highlight of this phase. I really adored playing with everyone and the transcripts following.

(As thedrowned said, it leaves for good memories as well for those who are involved and thus, it doesn't bother the others who aren't involved!)

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the_404_error May 4 2011, 12:49:33 UTC
When it comes to the point scales, I now know it takes me a lot less time to write 50 points worth of fanfiction than it does to make 50 points worth of icons. The former can be done in a day, and the latter... well, it did take me nearly all month to finish those 22 Tarot icons.

However, I can't really say "more points for icons!" since I could make 25 in a few minutes if I just cropped images and didn't play around with them forever. Maybe I'm just slow is the real problem XD It would be both tedious and difficult to judge them on a "complex" scale similar to the wallpapers, and I don't think anything is particularly wrong with the fanfiction scale. (If someone can write 10,000+ words, they deserve a shitload of points XD) So, in short, I find it a bit inconsistent, but am not sure if it's possible to do anything about that ( ... )

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zerrat May 4 2011, 15:02:04 UTC
Oh, question! I've been meaning to get back into the craft business. So, for example, I made a few more of these?
How much would they be worth? What kind of scale COULD you even use? *curious*

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sunflower_mynah May 4 2011, 17:50:51 UTC
Oh, those are lovely!

...point scales.

Oh god.

[cue expression of utter consternation]

I have to confess here and now that there isn't a scale (yet!) for craft items, largely because there are fifteen gazillion ways someone can express their fandom love, and we could brainstorm a week and someone would still come up with something we hadn't thought of before.

But those are fanworks and should definitely qualify for points in the fanwork community if you make them and post pictures here... How long do you take to make these? I imagine they take quite a bit of effort and I really wouldn't want to under-reward you for them.

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zerrat May 5 2011, 11:24:52 UTC
Hm, depends on the size and complexity as to how long it would take. Possibly around 30 hours, especially if I'm working with fur (that Sephiroth one oh my god) and how many accessories they have (Terra's beads, Lightning's... everything).

Those ones are usually around 25cm from base of foot to top of head (standing position).

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arivess May 4 2011, 20:46:28 UTC
*pictures Snow secretly sewing plushies while on guard when everyone's sleeping*

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Ultima Arena suggestions chacusha May 4 2011, 19:09:37 UTC
I don't have an opinion either way on these, but I thought I'd throw them out there for discussion:

- Would people like there to be a "mod's choice" for the UA challenges? A mod's choice would be an award given to someone who didn't place, by the mod who is running that contest, and would be worth a comparatively small amount of points.

- Are there alternative ways of scheduling challenges that people would be interested in? Is three challenges going on at once a good amount? Too hectic? Would people like to see more light-weight challenges that happen more frequently (for example, a one-week icon contest where you submit only one icon, or a one-week drabble contest where you submit only one drabble)?

- And that kind of reminds me, would people be interested in a LIMS/rumble type of competition (an icontest that spans multiple challenges and involves either elimination or point accumulation?)

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Re: Ultima Arena suggestions thedrowned May 4 2011, 19:43:54 UTC
For the LIMS-type of challenges, I believe the only issue with that would be what eotheod was talking about: how if one doesn't participate then the many posts may become excessive or a bother. Then again, a LIMS (in comparison with a Mafia) might be short enough to not get on anyone's nerves.

For the "mod's choice", I believe that's a fair award. Happens all the time in my icontest communities, and it goes over well.

Three challenges at once doesn't seem like much, but when you add it to whatever might be going on in the minigames, a person who likes to do both may feel overwhelmed. I guess in that instance we can just remind them to take it easy and that they don't have to do every single challenge, but I can't help but feel maybe there should be an alteration. Maybe use the lighter challenges whenever something long is happening at the minigames, to compensate those who are crazy participate in both?

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Re: Ultima Arena suggestions arivess May 4 2011, 20:50:43 UTC
-I like the idea of mod's choice!

-I think 3 challenges at once is too much. Like thedrowned said, the contests don't seem like too much on their own, but when you figure in minigames and stuff too... Plus, we're already not getting that much participation. More challenges = less participants because if you're short on time, you're going to have to choose which ones to enter...

-Although maybe a light-weight challenge every once in a while is good. I like that idea. But maybe not all the time?

-Urgh I don't like icons. >.>

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Re: Ultima Arena suggestions thedrowned May 4 2011, 21:28:07 UTC
Maybe if chacusha chose less challenges but with longer duration, that might work? As Vanja said, the month-long ones are the most time consuming, so less of those, along with the minigames, might make out the balance.

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