The road to Sarwin...

Nov 14, 2008 18:13

This is obviously not a post-industrial world. In fact, they shouldn't feel too out of place here. The randomly selected portal from the Nexus will set them down in a field not too far from a dirt road that bears the markings of wagon wheels. The surrounding area is lightly forested with deciduous trees in a colorful autumn display of foliage. The ( Read more... )

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on_this_stage November 15 2008, 05:32:48 UTC
And what a strange little group they'll have. Two almost identical people, one much older than the other, and both with feathers. The older one has two more than the younger.

All four of these vaguely similar people have tails. The two featherless ones have blond hair, and aren't quite as identical looking as the silver-haired ones, but it's still impossible not to notice. The fancier-dressed, irritable looking one seems older, and the happier one seems much younger. It's more the way he's acting than anything, as they're the same height.

At least they're all behaving!

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feathered_mages November 15 2008, 06:24:23 UTC
Let's not forget the fifth betailed person, once again dragged away from her tea. Or the three pointy-hatted, winged, shadow creatures. Or the woman who almost looks normal, if one assumes her hair is dyed that shade of green.

The road obviously seems to go somewhere, so they start to follow it.

As they reach the top of the small hill they'll be able to see a town. It consists of only about thirty-six straw thatched wooden buildings, only one of which is a two-story building. There's a sign at the edge saying 'Welcome to Sarwin'.

The fortress-like castle that the top towers of could be seen earlier sets behind the town, built into the mountainside.

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on_this_stage November 15 2008, 15:40:05 UTC
The four other tailed people follow, also not saying anything yet.

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feathered_mages November 15 2008, 19:35:29 UTC
It's not all that big a town, but it's decent. There's what might be a church of some sort painted bright yellow no less, a mill, and a communal garden at the edge of it. A store bears the sign 'Aaron’s General Store', and the only two story building turns out to be a combination inn and tavern called the 'Hawk and Mouse'.

Close observation might spot a missing persons flyer outside either the church, the inn/tavern, the general store, or even the mill, but it seems to be a bit old. Conversation outside the inn/tavern, though, seems to mention a more recent disappearance. A man in tracker's garb is waving around a couple arrows that looks to be sized for a child as he talks rather loudly to the others. "... found these in 'is lair I did. You know what that means."

Mikoto's first thought is that the commotion might get in the way of finding out if they have decent tea.

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