review of Crisis Core

Jan 25, 2009 11:37

I actually only picked this up as a primary text for my research. I enjoyed FFVII an awful lot, but didn't develop much of a fannish attachment to it (missed out on the nostalgia factor, for one thing, by only playing it for the first time, er, last year ¬_¬) - not enough to pick up the spin-offs, at any rate. So I was kind of surprised by just how ( Read more... )

ffvii, gaming, oh look a new shiny, crisis core, reviews

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Comments 7

0x January 25 2009, 16:14:55 UTC
Stop making me want to buy a PSP =A=

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fanbeatsman January 25 2009, 16:42:27 UTC
I had no interest whatsoever in buying one - not interested in the multimedia capabilities, and the game lineup really wasn't enough to convince me. I only got one because I needed to play this for my learnings.

This pretty much makes it worth it. Although I'm still not sure what else I'm going to use it for. Dissidia, maybe?

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0x January 25 2009, 17:05:32 UTC
Sure, sure, it was the "learnings" :P

Dissidia looks fun! There's also the Prinnies game?

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fanbeatsman January 25 2009, 17:23:22 UTC
It's amazing how many things can be for my learnings if I try hard enough :D Writing fic? Sure, it's a practical investigation of new forms of interpretative practice. Fangirling over games with people? Sure, it's generating important material for my survey of trends in participatory culture.

Maybe ¬_¬

I just googled the Prinnies game and it does indeed look like fun. The other thing I was thinking about was Patapon - a rhythm action game where you control an army of fuzzy little minions? Sounds good to me.

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shahni January 25 2009, 17:39:59 UTC
Crisis Core was the reason my fading, fading love for FF7 came back full force. I can't even begin to tell you how disheartened I was with Dirge of Cerberus for stomping on an area of canon that really could have been done so much better, but I decided I'd give it a chance for Zack.

That said-- I intensely dislike Genesis. Oh god, you could not make me acknowledge him as a character even if you paid me, and this is what I get for following the development process of how he was made and what they did with him. Perhaps this is my side as an RPer speaking, but he was the token self-insert of a fanboy who wanted all the speshul attention. And this has nothing to do with the fact that I ship Sephiroth/Zack/Angeal ffff. And to have been put in as *Sephiroth's* best friend and treating him the way he was-- it was annoying, pushy and manipulative. In fact, after playing this, I seriously wonder who -did- sincerely care for Sephiroth, and it's kind of sad because he definitely was a nice character.

And I want to laugh in the faces of certain ( ... )

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hi hi how's things? fanbeatsman January 26 2009, 17:29:49 UTC
SO MUCH WORD to everything you've said about Sephiroth. The way characters talk about him, the way the story-world constructs him as a hero, even the fact of his snapping itself just doesn't work unless you assume that he was a centred and honourable person to start with. And I thought the game did a really great job of showing that. I also thought it did a really interesting and sensitive job of communicating how difficult it would actually be to be someone like Sephiroth - not, IT'S A HARD LIFE BEING PRACTICALLY PERFECT IN EVERY WAY, but still acknowledging that the kind of superhuman strength and physiology he has could be very frustrating to deal with.

I do see what you mean with Genesis. The sheer amount of attention he gets in the game never sat well with me - no matter how hard I tried, I couldn't reconcile the centrality of him with the original game's focuses and storyline (it actually made it difficult for me to treat the game as a prequel, in some respects). Angeal's integration into the story was much smoother, and worked ( ... )

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