You actually did a solid job of it, given... But some fine-tuning of it might be needed. The enchantments seem firm, and you handled the proportions of compositing right, but...
*She grabs a wooden dowel from her quiver, pokes it in, pulls, and lets it fly - where it quickly starts to curve upwards, and topples.*
... The balance of forces on the string clearly favors one side. Wood isn't a perfect material, and given I'd be using the bow straight - as opposed to as a focus for Spell Cards - it's going to take a couple of tries to get the curve balanced for a straight shot.
I've never worked with enchanted weaponry before, so I can't tell you how working it would factor into this.
Rita?
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Is this your first time designing a bow, Rita?
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*She grabs a wooden dowel from her quiver, pokes it in, pulls, and lets it fly - where it quickly starts to curve upwards, and topples.*
... The balance of forces on the string clearly favors one side. Wood isn't a perfect material, and given I'd be using the bow straight - as opposed to as a focus for Spell Cards - it's going to take a couple of tries to get the curve balanced for a straight shot.
I've never worked with enchanted weaponry before, so I can't tell you how working it would factor into this.
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Perhaps we need to use that "Item World" system I've heard about... Putting in some accuracy enchantments might be enough.
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Well, sounds good to me.
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But yes. It should make things faster that way.
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So when do you want to go
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