I rolled two natural 20s in a row tonight for Twin Strike, laying some heavy crits on the bad guy. I'm playing a Warforged Ranger in our 4e game. That kicks ass
( Read more... )
Re: the D&D InsidernottheterritoryApril 27 2009, 14:59:25 UTC
I find that the mechanical aspects of the DDI are great - I enjoy the character builder so much I use it for fun when I'm bored of online video games. The Compendium and the Encounter Builder have been immensely helpful (and the Compendium sounds like it's about to get even better). The Monster Builder needs a functional upgrade before it's really useful. Even Dungeon magazine occasionally provides maps I can scam, but except for the occasional sneak peak item, I tend to forget that Dragon is even there.
I wouldn't imagine it would be that much use to players, to be honest. Which may end up being a problem for it.
and with the anarchy I don't have to worry about the strictures of military SF. Strangely, this makes leadership matter *more*, since the crew really can tell the PCs to fuck off if they express a plan badly.This is one of the things I was kind of looking forward to about running the Iroquoian D&D game - a setting in which consensus based politics would be the norm. Though I was planning to have some fun with the way it
( ... )
Re: the D&D InsiderkearsleyApril 27 2009, 23:16:18 UTC
One of the things that gets played with in Indigo is that, while we favour consensus and only look to plebiscite and polling when there's an intractable divide that can't be discussed into a consensus, a few things rapidly become apparent: The resulting consensus can be dramatically affected by force of personality, presentation of arguments and by taking extremist stances so that, when you're met in the middle, the "middle" is actually where you would have stood were it your decision to make. After all, since it's a consensus system, people don't want to tell you to take yout viewpoint off the table.
Re: the D&D InsidermagicboxApril 30 2009, 22:13:04 UTC
I've actually always felt that way about Dragon. I loved reading it, but I've always thrived on articles about imaginary ecologies and races, whereas most people only see it as resource for the DM. Most of Dragon has always been for DMs, with the occasional article that the DM passes to their players for their interest. To be honest, that's what I've done with some of the free articles on the WotC website: I passed two articles to our dragonborn star-pact warlock and one to our warforged. Both disagreed with certain points, but in general they were useful. I don't anticipate that either of them would ever get DDI, but in time I might.
Comments 6
( ... )
Reply
Reply
Reply
I wouldn't imagine it would be that much use to players, to be honest. Which may end up being a problem for it.
and with the anarchy I don't have to worry about the strictures of military SF. Strangely, this makes leadership matter *more*, since the crew really can tell the PCs to fuck off if they express a plan badly.This is one of the things I was kind of looking forward to about running the Iroquoian D&D game - a setting in which consensus based politics would be the norm. Though I was planning to have some fun with the way it ( ... )
Reply
Reply
Reply
Leave a comment