I've been working for a month or two on developing a good Castiel morph for renders in Daz. I started with M4/Alexandre and have been tweaking ever since. I'm pretty happy with the current look (and the hair). It's loads better than my first attempts. I also created a mat file for Castiel's blood sigil and a mat of his head bleeding.
Warning: Image heavy; some may be NSFW
Castiel w/ Blood Sigil
Another Shot
Crappier
prototype with a smaller sigil.
Close Up of Bleeding Face
Eye Color Test Render
Alternate eye color mat test renders are
here and
here.
I'm still working on an accurate trench coat. I've basically been fiddling with existing figure coats and trying to adjust the surfaces and applying custom textures, but these are all still pretty shoddy, especially at a real close up render.
Cas with Crappy Coat Texture Prototype (Abandoned)
Alternate with Gunshot Hole Mat (Abandoned)
I've got a much better trench in the works. *crosses fingers*
Notes: Not a manip. These are digital renders created in DAZ|Studio using M4 base models and associated props/content. No postwork on these runs 'cause they were all test renders.
I've posted a few other backdated art entries that never got posted to my LJ for one reason or another you can view thru the
spn fanart tag. Comments always appreciated.