Say what you will about Tolkien (I'm looking at you, China Miéville), his worlds do fill your headspace. Having re-watched the LotR films and re-read the books, and The Hobbit, and some random stuff from Unfinished Tales and things, over the last few weeks, I can certainly testify to that: I've pretty much been in Middle-Earth for the last month.
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Tolkein wasn't building worlds. He was building languages and then giving them stages to work on, that's all. He even invented a philological society, dammit.
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Although I think there's more to it than a stage for the languages. The languages are important, but the quest/mythology/heroic narrative impulses actually form the backbone the languages flesh out, not the other way round.
Also, I am very aware that I've been thinking way too much about Tolkien lately.
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And the Shire is built on rustic menials rather than middle-class values. It's a place of Gaffer Gamgee and Farmer Maggot, not Lobelia Sackville-Baggins. This, I think, informs its technological level (as well as the dialects spoken) far more than any deliberate planning.
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All I'm trying to say, I suppose, is that on some levels of representation of lifestyle and technology Tolkien's messages are very mixed, and that it's interesting that we generally don't even think about it.
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Why Byzantium, though? Interesting.
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To me, it feels like Tolkien took these disparate and separate cultures as inspiration, but moved them closer together geographically for the purposes of keeping the story going - avoiding having to go across oceans and vast expanses of land to get to one another, in order to keep the story from taking too long.
Cheers, Dayle
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