This is part of a series of posts on MUSH (and by extension, MMO and LARP)
design and administration. I wrote this a while back, never finished it to
my satisfaction, and have decided to just go ahead and post it.
adamdray's past post on
the "elder game" of
FiranMUX made me think about the creeping conservatism of online game
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The other side of it is the polarization that happens when a newer clique or faction forms in opposition of the 'stagnant' (or at least percieved as such) veteran/admin group and then things potentially become ugly - often resulting in a constant undercurrent of have vs have-not bitterness.
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