The new MUSH, The Road to Amber has now hit the "pre-opening phase" --
open to builders and people who want to talk about characters and setting.
Come check it out: roadtoamber.com 6250, or peruse the
wiki. Feel free to
tell your friends; it's an open invite.
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malabranca was trying to tempt me and shiny_bauble with news of your new MUSH last night. While I was almost swept away by waves of nostalgia, Amber has never been my thing, so I'll just lurk your LJ for news for a while. I do wish you the best of luck with it, though.
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What's protocol? Can you point me towards the idiot's guide to mushing?
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You can try this guide, perhaps:
http://www.fantasyalternative.org/mush/basics.html
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There's still plenty of room for kidbits, but in general, we're going to want to see the kidbits tied to things in Amber (or Rebma, or the GC), rather than being freefloating folks whose loyalties are to something that's offscreen. We think the latter tends to scatter the player base, as well as making it very hard for people to care about what's going on.
Noble houses are potent in their own right, both from the perspective of personal power (including their own unique bloodline abilities), as well as their importance to the kingdom. Prop ownership is really significant, as well. The same applies to the Golden Circle.
I am hoping that we're creating a setting where the non-kidbits are every bit as interesting as the kidbits. (I think it's a good sign that most of the people who've logged in so far have expressed interest in noble houses rather than in kidbits, too.)
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