I was thinking about my post the other night, and I realized my criticisms of FFXIII reminded me of something:
fucking Folklore. My complaints about Folklore's pitiful excuse for "gameplay" are uncannily similar to those that I and many others before me have made about the "gameplay" of FFXIII: largely, that all you get to do is run down a
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Unless you're me, in which case five hours into FFVIII you have completed a training mission to acquire a summon. FOUR HOURS TO FIND THE FIRE CAVERN. FOUR HOURS. I DON'T EVEN KNOW WHY.
This is an interesting entry! I haven't played Final Fantasy XIII and don't know when I'll get the chance to, but evidently I shouldn't be too distressed by my lack of PS3-ownership.
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I want so badly to like XIII, I really do. But apparently I have become elitist in my gaming or something. You're not missing much, alas. (I will make a post when I beat it regarding whether it improves, though, as I've been told it does. But that still doesn't justify the first 15+ hours. At least the PS3 has other fantastic games, like Assassin's Creed 2 and Uncharted 2.)
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My friend is about 65 hours into the game, and she can't even explain the plot to me. To be fair, I can't even explain what the fuck FFVII was going on about 'cause apparently I'm stupid, but at least FFVII had other facets going for it. FFXIII is just FAL'CIE L'CIE CIE CIE CIE CIE CIE fjaslkdjfalks
I absolutely despise the PRESS A TO WIN type of gameplay. Who the fuck thought auto-attack was a good idea? When someone who has played the game for over 65 hours (my friend) can hand the controller to me (who hasn't played at all), and both of us do the exact same thing in regards to combat, something is wrong.
And Vanille makes me want to punch things.
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Nobody can explain the plot of FFVII because it is obscenely complicated and on crack. Nobody can explain the plot of FFXIII because the plot never happens. I think I might be getting it spoon-fed to me in flashbacks but if I can't be involved in the damn thing then I really can't be assed to care. And the first five hours of the game were the worst introduction to a story that I've ever seen--how the hell am I supposed to understand a sentence that contains five unknown nouns and not an ounce of context with which to figure them out?
I absolutely despise the PRESS A TO WIN type of gameplay. This was my disdain for Heavy Rain before it came out--it seemed like the entire game was a glorified quicktime event. But the reviews were exceptional, so though I haven't played it yet I'm willing to give it a fighting chance, ( ... )
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(Granted, though the game developers made an effort to do something different, there are issues to be had with how Sazh and Dajh appear to be the only PoC in all of Cocoon.)
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