Hi all --
I just got what may well be the weirdest link I've seen in a long time here:
US Navy creates MMO wargame to fight Somali piratesBasically, you jump in and provide (hopefully) useful ideas on how to deal with piracy in Somalia. Beyond, presumably, the most natural course of "hunt down and kill the pirates IRL", that is
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OTOH, a lot of the counter-boarding training that the Navy uses right now was thought up by lowbie enlisted guys during wargaming type inspections. But most of that stuff was by going outside of the assumed "limits," which doesn't work in an MMO-- your paladin can't swing from a chandelier.
Reading more closely, it doesn't look like it's an actual "game" (much less an MMO) except in the "war gaming" (ie, scenario and strat) sense-- that is, play book, work it out. Sort of like when the military colleges come up with plans to defend the nation from a hostile takeover by the girl scouts.
I have to rather disregard the site that you link since they make a really dumb assumption-- that there's no way to prevent piracy besides "fixing" the nations that the pirates come from. Historically, kill the pirates worked relatively well by making the risk too high for the profit involved. (see also, law enforcement ( ... )
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I have to agree with this. It definitely brought The Golden Age of Caribbean Piracy to an end.
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Or ARM the merchanters.
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So change the laws.
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Brock
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