Figured this would be of some interest to the folks reading this: a book on how to use werewolves in a 3 or 3.5ed D&D campaign, though it should be useful with the other editions as well.
And they have both good and bad wuffs! Too many games lean too hard to one side or the other (noble defenders of nature VS. maddened psycho killers); why can't you have both, and a few in between?
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