Some more news on the new edition of D&D: It's coming out starting next summer, and among other things, it'll be miniatures-heavy, the old 'Vancian'* magic system will be gone, and if you've ever seen a 3.5 book titled BOOK OF NINE SWORDS**, that'll give you an idea of the intended direction
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My preferred setup would be some sort of "mana point" system, where you just have a pool of power, and if you want to belt out the really big and fantastic spells - fine - but you'll be wearing yourself out quickly. (In such a system, if there are various spells that are merely "improved" versions of lower-level/lower-point spells, I think the "lesser" versions should be prerequisites for learning the higher-powered ones. Otherwise, if you start a campaign with mid-level characters, they could well be disproportionately more powerful than the low-level ones if they strategically select only those spells that give the most bang for the buck ... or mana point ( ... )
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If true, that royally cheeses me off.
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The latter also told me that at the speech introing 4th Ed. D&D, they spoke repeatedly of miniatures and computers, but said not one word about role-playing.
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