Game industry, I love you, but you're bringing me down.
Do you remember when the Xbox 360 launched at $400? And the PS3 at $500? It never crossed my mind to buy either of those consoles at launch. Not because the launch titles were disappointing (promises of then-distant Lost Planet, Halo 2, and Gears of War for Xbox and Metal Gear Solid 4,
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Also, there were early software contracting companies, starting in 1955, that were just a couple of programmers. They didn't have computers. They'd either rent computer time or do their testing on their clients' machines.
Neither of these is that pertinent, except in the whole standard historian's observation that this isn't a new phenomenon way.
How much of this price and performance increase in the consoles do you think is a result of competition between them and how much do you think is competition with PCs? I might elaborate on this when I have actual time tonight.
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*sigh* We grow old fast these days.
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Ugh...I looked at a couple more sources; some say $200, some say $300. $300's still a far cry from the PS3's launch price though...
One of the inspirations for this entry was me remembering when you had to sell the Xbox 360 you got for your birthday to help your mom and dad pay the bills. That was such a gigantic bummer.
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I've spent a little time today earmarking stuff I've written about the industry since GDC. After my current contract expires later this month I'll polish it up and start sending it out.
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Also, Nintendo is smart for realizing that they could make a ton of money with graphics that hardcore gamers would sniff at b/c if they made games that normal people would buy.
I play a lot of free indie games. Would making one of those improve your street cret/hirability?
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As you noted, consoles are roughly the same in constant dollars, inflation does indeed mean that the $200 console of our youth is the $600 console of today. When I was at Oberlin in the early 90s, buying videogames was very hard to do with my limited supply of money and my various demands such as being able to go out and get a meal at Rax once a week...
Zynga is hiring out here in the casual facebook space.
Persistence + personal contacts is the key for breaking in. If you have DS stuff to show, don't forget that Powerhead in NYC is a DS shop predominantly, and you are 2 degrees from the owner of the company.
:)
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The Rax went out of business, for what it's worth. I miss that place.
I've been in touch with Powerhead! :D And there are facebook game developers out here too. Some of these guys want to see the DS shmup I've been working on. I'm very excited.
Thanks for your encouragement, as always!
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Aren't mainstream studios a lot bigger now, though? Teams in the hundreds instead of like five, with proportionately more complicated workflows--and the same artists who do CG models for TV and animated films being contracted to do game assets.
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