The new set of Enayla's
supernatural skintones as monster defaults.
Download link beneath each picture.
Pixie Galaxies with Gem eyes as
alien default. (Link is now fixed!)
Pixie Grave with Blind eyes as
zombie default.
Pixie Ivy with Sunflower eyes as
plantsim green default.
Pixie Glory with Wine eyes (from the
Pixie Forests Collection) as
plantsim wilt default.
There are two versions of the vamp default:
Pixie Stalker with Murderer eyes as
vampire default
Pixie Stalker as
vampire default (no red eye) As per all other defaults, use only one set of default skintones at any time. These skintones will appear instead of the 4 Maxis monster skintones. Only choose one vampire default - either the one with red eyes or the one that shows your own default eyes.
Like all Enayla skintones, these are anatomically correct in that the females have nipples. Do not download if your eyes, brain and soul will be scorched by the sight of nipples on a female sim.
You need the base game to use the alien default.
You need the University EP to use the zombie default.
You need the Nightlife EP to use the vampire default.
You need the Seasons EP to use the plantsim defaults.
Edit [30 Aug 08]: As the question has been asked, I would like to clarify the issue of the use eye defaults and these skintones.
As alien default eyes are independent of the skintone, they will work with this skintone. Here are Lola and Chloe Curious (aka Singles). I have not done anything to these sims other than move them into a house and place them against a wall so I could take a picture - I have simply place the Galaxies alien skintone default and Rensim's Confutatis alien default eyes into the downloads folder of a game that is totally devoid of all other CC and mods. As you can see, the eye defaults work quite successfully because they are independent of the skintone.
The eyes that come with the other skintones (other than the vamp no red eye) will become your default eyes for that skintone. The vamp, zombie and plantsim (green and wilt) skintones do not have independent eye defaults. If you are already using eye defaults for those supernaturals, you will need to choose whether you want to keep them and not use these defaults or take them out and use these defaults. Vamp, zombie and plantsim (green and wilt) eyes are part of the skintone and you can only have one set of defaults skintones at any time.
It's best to think of it in terms of genetics: if you can pass on a trait (in the game) then you can make a separate default replacement for it. This applies to all 4 normal skintones, the alien skintone and the normal and alien eyes. If you cannot pass on the trait, the skintone is an overlay and you cannot have a separete default for the eyes. This applies to all the "monster" skitnones - your sim is still the same underneath, the skintone sits on top and makes them look like something else. Because of this "sits on top" feature, it covers up any eyes that are underneath it and all you can see is the eye that is part of the skintone. Unlike in Harry Potter, lycanthropy, being a witch, etc are not passed on to family members. I know what you're thinking - "but plantsims have plant babies". This skintone still works like the other monster skitnones and the eyes are part of the skintone texture. If you find a plantsim eye default that is actually genuinely separate from the skin, let me know and I will create a new plantsim eye default replacement to any eye you want. I just haven't seen one to daye.
Credits:
Skintones and eyes: Enayla
Model:
Kylie (She's the one wearing glasses, in the first line)
Everything else: Maxis
Kudos to the SimPE team for a great tool.
TOS:
Do whatever you want to these but respect Enayla's policies. So no recolouring but feel free to change the eyes or teeth, etc, but don't change the skintone itself. When people ask about it, credit Enayla. I don't care if you give these to your grandmother or little brother to use. They are free to distribute. No paysites, no Exchange.