{OOC - Character Information}

Aug 29, 2011 12:29

Character Information

General
Canon Source: Star Trek XI
Canon Format: Movie
Character's Name: James Tiberius Kirk; goes by Jim
Character's Age: 25

What form will your character's NV take?
His Starfleet communicator. It will default to voice communication on Jim’s end, but with his technical know-how it won’t take him long to discover how to work the newly-added video, text, and hologram features.

Abilities
Character's Canon Abilities:
While he may not appear to be much at first, Jim actually has a rather impressive skill set. Perhaps the majority of his abilities can be summed up from the notes listed on his Starfleet Academy dossier located on the official movie site. Those skills are listed as follows:
► Top of his class in survival strategies and tactical analysis: He has a brain, and he knows how to use it. Figuring out the best plan of action and implementing it comes easily to him, even in high-stress situations.
► Assistant instructor in Advanced Hand-to-Hand Combat: Just what it sounds like. Stemming from his years of getting into bar fights prior to enlisting in Starfleet, Jim’s physical abilities are above average where stamina and power are concerned, though it doesn’t count for much when he’s up against alien races far more powerful than he. Jim also has excellent aim with a phaser.
► Treasurer of Starfleet Academy’s Xenolinguistics club: Not only is his brain also able to handle annoyingly mundane tasks such as balancing and allocating funds, but it’s also good enough to earn him a position in a club that deals with understanding morphology, phonology, and syntax.
Jim’s aptitude tests put him on the level of a genius; the typical officer training program at Starfleet Academy lasts between 4-7 years, and several years of field experience beyond that if one hopes for captaincy. However, ambitious Kirks are a force to be reckoned with, and Jim was appointed captain of the U.S.S. Enterprise three years after his enrollment in the Academy.

Conditional: Dormant Ability:
Jim will pick up the ability of contact telepathy. It will remain dormant for some months; when it does start manifesting itself, it will act more like empathy. By placing his hand on someone or giving them a friendly pat on the back, Jim will essentially get a hint of how the other person is feeling, and these impressions will be very fleeting at first. Eventually it will develop into a touch-based method of seeing into someone’s thoughts, and it will take conscious effort and training on Jim’s part to keep himself from invading the privacy of others. This will be a unique ability for him to possess, as being a people-person has inevitably turned him into a very tactile person, and I’m interested to see how he will develop with these conditions.

Weapons:
He will be arriving with his phaser. Unless dire circumstances arise, Jim will keep it set on the “stun” setting.

History/Personality/Plans/etc.
Character History:
Memory Alpha link

Point in Canon:
Post-movie.

Character Personality:
If there’s one thing James Kirk has in abundance, it’s confidence. While there are plenty of situations that can wipe that shit-eating grin off his face, it won’t stay gone for long. His cocky attitude, while endlessly irksome to many, is there for a reason; yes, part of it is simply arrogance, but it’s also because he is just that awesome. Hardly anything presents much of a problem at all when he faces it down with his genius IQ, he’s captain of his own Starfleet Constitution-class starship after a mere three years, his quick thinking saved the Earth from turning into a black hole, and he’s pretty damn good to look at. So yes, he has a few good reasons for being full of himself.

Once upon a time, he wasn’t always so self assured. In a deleted scene when Jim is around seven or eight years old, it’s revealed by his brother that Jim was the one that always got good grades and always did what he was told. That all changed thanks to Uncle Frank, who became so bad when the boys’ mother was off-planet that Jim’s brother ran away from home. Frustrated with his situation and how Frank treated everything as his own, including Jim’s deceased father’s car, and angry with his brother being chased out of the house, Jim takes that car and drives it straight off a cliff, barely managing to leap out of it in time. Presumably, this was just so that Frank wouldn’t be able to have it.

It’s incredibly likely that incident was the turning point in Jim’s life. The next time we get to see him, he’s twenty-two and actively looking for trouble. He purposefully antagonizes four other men in a bar without reason, seemingly just looking for a fight. A fight just for the hell of it was apparently the norm for him at that time, as he’s revealed to be a repeat offender. Perhaps due to those years with his uncle, Jim developed quite the issue with authority; he doesn’t show the Starfleet officer that breaks up the fight much respect, and it’s only when the officer dares Jim to be a better officer than his father that he begins to have an interest in enrolling in Starfleet.

Challenges are not something he can pass up easily. When told that he could graduate from the Academy in four years, he claimed he would do it in three; once he made that assertation, he was determined to follow through with it. Despite what popular belief may have been, he was an excellent student, and while he may have appeared to treat his academic career as a game, he was also quite serious about it; he strove to be at the top of his class and even paid enough attention to be able to quote several rules and regulations off the top of his head. Jim has a unique flair to his thinking process, and while that most certainly helped in his tactics classes, it got him into trouble elsewhere. There was one exam at the Academy that was programmed to be unwinnable; of course, seeing that as a obstacle to overcome, Kirk took that exam twice and failed both times. Then he attempted it a third time. To put it in perspective, no other student had taken the test more than once. Jim, however, decided that the test being programmed in that way made the test itself a cheat. Therefore, he installed a subroutine into the programming to make the scenario winnable, also unfortunately resulting in academic probation for cheating.

During the hearing about that particular test, Jim states that he doesn’t believe in no-win scenarios, and he makes that very obvious with his other actions. When faced with the option of pursuing an enemy (which would likely result in death) or rendezvousing with the rest of the fleet, Jim chose to chase the bigger, stronger, better equipped, and technologically superior vessel. The leaping without looking habit is something he inherited from his father, but it works for him; he’s able to quickly assess a situation and discern the best course of action. Determined to succeed, Jim and his nerves of steel don’t even give a passing thought to the “what if this fails” question. Even when he’s told that his plan’s chance of success, during a completely real and entirely life-threatening event, is less than 4.3%, he shrugs it off, simply stating “It’ll work”. And it does.

Jim is, of course, not without his vices. Alcohol is certainly one, though there’s no evidence to show that he continued drinking into his Academy years. His other vice is sex. He’s one of those guys that enjoyed hanging around bars and rather blatantly informed someone that yes, he’s interested, and yes, he’s totally up for a tumble in the sheets, like, right now. His playboy attitude is still quite easy to see; in one instance Jim approvingly checks out no fewer than four Academy women in the span of twenty seconds while he fully plans to meet up with an Orion woman for some decidedly more intimate interactions. When that falls through due to her roommate’s untimely arrival, Jim then proceeds to voice his interest in the roommate while his fling is still within hearing distance. In another deleted scene, Jim is shown apologizing to the green-skinned woman, but the problem is.. he was not apologizing to the correct woman, just someone else with green skin. His flings are just that, and it’s painfully obvious that he doesn’t put much effort into relationships.

There are exceptions to that rule, of course. Leonard “Bones” McCoy was perhaps the only friend that Jim had during his years in the Academy. It’s not until McCoy sneaks him aboard the Enterprise that things start to change; people begin to put trust in him and even respect him, and suddenly the young captain has started to form friendships even with Spock despite the other marooning him on an ice planet and attempting to choke him. As the movie progresses, it becomes clearer that these bonds are important to Jim. He is dedicated and loyal, not hesitating in the least when it comes to risking himself for their safety. It’s these qualities that will eventually help to shape him into a great captain.

Appearance/PB:





ooc, info

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