Hey, this journal still exists! I can post to it! LJ has gotten savvy to, you know, mobile devices, and I stand a chance of posting this without my head exploding (even from a desktop machine). So hello, journal, from the far side of the LJ Lull. No services have yet replaced you
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Yes, I think 5th fixed many things about 4th, that included. Honestly, 5th feels more like a combination of 2nd and 3rd to me than anything to do with 4th. I think it's retained the complexity of movement from 3rd, partly because it's kept a fair bit of the tactical side of the game ... if you want it. I felt that 4th was a tabletop tactics game themed around D&D. Many classes and powers became useless if you weren't playing on a grid and focusing on combat all the time.
In our current game, we're only on a grid during large, complex, set-piece combats., and often we start out off-grid and only go on the grid if we really have something we want to do that is going to require the precision - otherwise we just narrate. I really like it.
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